You need to read the link supplied by Nicolas... You can also give us
a little more information on what you're doing. Do you have
Darwinports installed? Do you have a strong reason not to use the OS
X binaries?
It's not that hard to build from source on OS X but you must have
boehmgc installed and it's better to have the other dependencies too
(apache, pcre, zlib...). You also must edit the makefile and
uncomment MACOSX = 1.
Alex
Le 10 juin 06 à 14:10, hank williams a écrit :
nope, dont know what it is. dont know where to get it. There is a gc.h
file in the neko package. What there isnt is a gc/gc.h file. So what
is the difference between gc/gc.h and gc.h ?
There is no gc directory, but the neko make file seems to think there
is (or should be).
Like I said, if I uncomment the ifdef, I get much further, but still
not all the way. The console output I included (which has much fewer
error) is when I do uncomment the ifdef.
Hank
On 6/10/06, Alex Drahon <[EMAIL PROTECTED]> wrote:
I struggled to build neko on OS X too and I took some notes. Maybe I
can help.
gc.h is for the Boehm Garbage Collector inclusion, did you install
boehmgc and where?
Alex
Le 10 juin 06 à 07:59, hank williams a écrit :
> #ifdef NEKO_GC
> # include "gc.h"
> #else
> # ifdef _WIN32
> # define GC_DLL
> # define GC_THREADS
> # define GC_WIN32_THREADS
> # endif
> # include "gc/gc.h" <----------------THIS FAILS UNLESS I
UNCOMMENT
> #define NEKO_GC
> #endif
--
Neko : One VM to run them all
(http://nekovm.org)
--
Neko : One VM to run them all
(http://nekovm.org)
--
Neko : One VM to run them all
(http://nekovm.org)