What is the proper way of creating an inheritance structure in neko? Do you clone the prototype of a type, add to it, and assign it to the inherited type? Or is there some other language construct for achieving this?

Neko looks awesome, easy to extend, and insanely fast. What a great idea! Kudos to the developers.

Thanks,
Jeremy

--
Neko : One VM to run them all
(http://nekovm.org)

Reply via email to