I looked into how lua does this what I am seeking for in neko... its somewhat equivalent to this (lua_register)
>>
------C
static int alert_glue(lua_State *L) { .... }
lua_register(L, "alert", alert_glue);
-----LUA
return alert(double(1))
<<
best regards,
Janko
-- Neko : One VM to run them all (http://nekovm.org)
