Thanks a lot for the quick answer. I'll definitly take a closer look
at neko and include it in our  benchmarks. I'll keep a close eye on
this SSE API too.

Thanks!

2007/12/6, Nicolas Cannasse <[EMAIL PROTECTED]>:
> Marc-Antoine Desroches a écrit :
> > Hello,
> >
> > I work for a game developer and we study the possibility of using haxe
> > on neko as a scripting platform but we need to have really good
> > performance across the board, including floating point arithmetic. Is
> > there a way to have floating point numbers that are not boxed or is
> > there a plan to provide such a feature in the future?
>
> Hello,
>
> Floating point speed is not that bad, but could be improved.I've been
> thinking about this for some time already.
>
> While it's not possible to modify the VM to unbox floats, it would be
> possible to provide a lowlevel API for performing optimized floating
> point calculus (that would be turned into FPU/SSE instructions by JIT).
>
> This API would not be very easy to use directly in Neko, but the haXe
> compiler could easily target it, at least for floating point calculus
> involving local variables (for calls and object storage, boxing would
> still be needed).
>
> Nicolas
>
> --
> Neko : One VM to run them all
> (http://nekovm.org)
>

--
Neko : One VM to run them all
(http://nekovm.org)

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