Basically you could compile using VS Express 2010 after importing the
project and auto-upgrading it. The same can be achieved from command
line by starting a vs command shell and using msbuild (maybe after
using vcbuild upgrade, but the msbuild command tells that).

One show stopper could be the way the current vsproj files are built -
the disable linking the current MSVCR and add a manual link dependency
to MSVCR60.lib, which is legacy (but still the most common denomitor
of Windows systems). If you have a VS6 lying around somewhere maybe
you can get that lib (the dll should be around somewhere in the side
by side folders I think).

the ftol(2) function name/signature/something changed with the newer
MSVCRs, possibly that's why it can't find it.

Alternatively for building neko against newer MSVCR you may observe my
beginning steps for win-x64 compilation at
https://github.com/robinp/neko/tree/win32-x64 . I modified some neko
sources adding ifdefs, including a NEKO_NEW_VCCRT define.

Also see http://comments.gmane.org/gmane.comp.lang.neko.general/2122

Robin

On Fri, Feb 25, 2011 at 11:23 AM, Alexander Konotop
<[email protected]> wrote:
> В Thu, 24 Feb 2011 22:10:11 +0100
> Divós György <[email protected]> пишет:
>
>> Hi
>>
>> I am new to Neko and I have been running into problems when trying to
>> compile it. Can you provide me a step-by-step instructions on
>> compilation for win32? I have solid C knowledge, but I don't really
>> know how neko is organized. The buildfiles always fail with linker
>> errors like:
>>
>> 1>------ Build started: Project: nekovm_dll, Configuration: Release
>> 1>Win32
>> ------
>> 1>Build started 2/24/2011 10:07:31 PM.
>> 1>InitializeBuildStatus:
>> 1>  Touching "Release\nekovm_dll.unsuccessfulbuild".
>> 1>ClCompile:
>> 1>  All outputs are up-to-date.
>> 1>C:\Program
>> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(990,5):
>> warning MSB8012:
>> TargetPath(c:\Downloads\neko-1.8.1\vm\Release\nekovm_dll.dll) does
>> not match the Linker's OutputFile property value
>> (c:\Downloads\neko-1.8.1\bin\neko.dll). This may cause your project
>> to build incorrectly. To correct this, please make sure that
>> $(OutDir), $(TargetName) and $(TargetExt) property values match the
>> value specified in %(Link.OutputFile).
>> 1>C:\Program
>> Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppBuild.targets(992,5):
>> warning MSB8012: TargetName(nekovm_dll) does not match the Linker's
>> OutputFile property value (neko). This may cause your project to
>> build incorrectly. To correct this, please make sure that $(OutDir),
>> $(TargetName) and $(TargetExt) property values match the value
>> specified in %(Link.OutputFile).
>> 1>Link:
>> 1>     Creating library ../bin/neko.lib and object ../bin/neko.exp
>> 1>builtins.obj : error LNK2019: unresolved external symbol __ftol2_sse
>> referenced in function _builtin_int
>> 1>interp.obj : error LNK2019: unresolved external symbol
>> 1>__imp____iob_func
>> referenced in function _neko_vm_alloc
>> 1>load.obj : error LNK2019: unresolved external symbol
>> 1>__imp___stat64i32
>> referenced in function _stat
>> 1>../bin/neko.dll : fatal error LNK1120: 3 unresolved externals
>> 1>
>> 1>Build FAILED.
>>
>> I have managed to compile gc.lib and place it to the location where
>> the project files are looking for it. However, I am stuck with these
>> linker errors.
>> I don't even know where to begin resolving them. Its evindent that I
>> am doing it wrong, but since there are no instructions, I just try
>> and fail.
>>
>> Thanks for your help!
>>
>> Gyorgy
>
> I've just looked at the files in the neko sources archive and I saw a
> file named Makefile. You can use it (probably with some changes) if You
> build with mingw-gcc. If You build with msvcpp - look at the files in
> folders of the archive, there are lots of *.vcproj files. I think You
> should just open them in msvcpp IDE and push "compile" (or smth like
> that).
>
> But! This:
>> referenced in function _neko_vm_alloc
>> 1>load.obj : error LNK2019: unresolved external symbol
> makes me think that You still didn't screw the libgc on msvcpp
> correctly since "alloc" in function name makes me think about memory
> assignment/allocation. Did You use the libgc header files (not only
> binaries)?
>
> P.S. Probably I'm not a best advicer in this question since I've never
> built neko myself neither in *nix/gcc nor in windows/msvcpp/mingw. So
> don't mention my answer too much - above are just some thoughts.
>
> --
> Neko : One VM to run them all
> (http://nekovm.org)
>

--
Neko : One VM to run them all
(http://nekovm.org)

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