What is it actually, it seems a bit big for bindings ?
I was expecting a small number of files to wrap SDL and GL but looks like there is more then that.


-----Original Message-----
From: [email protected]
Sent: Sat, 8 Oct 2011 10:51:49 -0300
To: [email protected]
Subject: Re: [Neko] Is neko the solution ?

There's a couple of people, including me, that are working on an opengl wrapper for neko and hxcpp. You can see its progress at https://github.com/m22spencer/HxGL . You might need to recompile the whole thing with NEKO_GLUE define for the native wrappers for neko support

Cheers!

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Neko : One VM to run them all
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