I think its related more to the way I store the objects. Basically I was using a Hash.
When I use an Array or more suitable in my case a BinaryTree, I can go up to 3-4GB with 30-40 million objects. Best, Nico. On 21 Mar 2012, at 20:29, Nico Zimmermann wrote: > Hi all, > > I am running some tests on Neko 1.8.2. > > After creating around 3 million objects and having the heap memory at around > 800mb the following exception occurs: > Too many heap sections: Increase MAXHINCR or MAX_HEAP_SECTS > > From > http://stackoverflow.com/questions/4728537/boehm-gc-garbage-collector-too-many-heap-sections-increase-maxhincr-or-max-h > I concluded that this may probably not configurable at run/startup-time, but > only at neko compile time. > > My target is at around 10 million objects at 3-4GB memory… so not that far > away from what I have got :) > > Any thoughts? Ever compiled with ‑DLARGE_CONFIG ? > > Greets, Nico. > -- > Neko : One VM to run them all > (http://nekovm.org)
-- Neko : One VM to run them all (http://nekovm.org)
