On Thu, 2 Dec 2004 09:39:56 +0000, Tony Byrne <[EMAIL PROTECTED]> wrote:
> 
> Hello Luiz,
> 
> I think one to two days is probably a bit too long for a toy project of
> the sort I mentioned.  Something that could be completed in an hour or
> two would be better.  You can tell a lot just from a toy project of
> that size.
> 
> Some examples:
> 
> 1) Write a calculator program that can evaluate simple expressions
> in infix notation containing any of the following operators
> ('*','/','-','+').  E.g. "2 * (16 - 4)".
> 
> 2) Write a program that can take a list of money amounts in various
> currencies, add them together, and express the total in a single
> currency.
> 
> 3) Write a program to parse a roman number.
> 

I was thinking about how long it takes to interview people at a big
company. It usually takes days to do all the tests, interviews, group
dynamics, etc. Maybe using more of this time on  a sample project
would be more rewarding.
But two days is a really long time. Maybe something you can do in an
afternoon is enough.


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