Hello Experts,

Need guidance on a critical issue I am facing. Using tinkerpop blueprints 
2.5 with community neo4j embedded mode, I am seeing gradual (very 
noticeable) performance hit while inserting a bunch of vertices and edges 
(< 50 vertices and 70 edges) in one iteration. The program is building 
vertices/edges based on business logic.

Have tried setting cache_type to none, and have indices on almost all 
properties of vertices as well as edges with auto-indexer on. The first 
load (on a clean database) takes < 1 second for < 100 vertices and < 120 
edges. Subsequent idempotent loads are getting slower by almost 800 milli 
seconds (inconsistent). However, the time taken keeps increasing when the 
database grows.

NOTE: Program runs on a VM with data storage for the graph on CEPH. There 
is NO fancy gremlin queries etc while trying to determine if a vertex/edge 
already exists before inserting.

Need quick help. Thanks in advance.

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