Hi,
 
 I have two agents running in two different machines. Agent 'A' tries 
to send a message to agent 'B' and  both communicate  properly; the 
problem starts when i restart  Agent 'B' and then without restarting Agent 
'A' I send a snmpget /snmpset command to Agent 'B'.  This time, I am 
getting a "not in time window". I see that this goes into the 
usm_check_and_update_timeliness() in snmpusm.c file and fails because it gets the 
engineid length same for local and remote agents. This is all in 
SNMPV3.
 
 I will appreciate any help or pointers on this,
 Thanks
 Nitin

 

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