Hi, I have two agents running in two different machines. Agent 'A' tries to send a message to agent 'B' and both communicate properly; the problem starts when i restart Agent 'B' and then without restarting Agent 'A' I send a snmpget /snmpset command to Agent 'B'. This time, I am getting a "not in time window". I see that this goes into the usm_check_and_update_timeliness() in snmpusm.c file and fails because it gets the engineid length same for local and remote agents. This is all in SNMPV3. I will appreciate any help or pointers on this, Thanks Nitin
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