I'm just developing a new program to read the snmp from the WiFi radios.
I have read the tutorial and found the program asyncapp.c - this work fine. I used the 
base of this program in my own program.
My program sends about 2000 sequests to the snmp clients and they send anwers from the 
snmp counters like ifInOctets.X. I need to send this requests asynchronuously, because 
the count of requests is too high and application would be very slow with synchronuous 
sending (really! I tried it).

Now the problem: I send the requests in the loop like

while (i < numrows) {
    ...
    send_snmp_request(..., ...);
}

and then read answers. I send now a small amount of requests, about 100. And here is 
my question: Why will I NOT gag my computer with the snmp anwers from the clients if 
the amount increase to 2000?

If my computer would be gagged: how can I solve this problem? The asyncapp.c sends the 
requests and then reads answers. I think I will need do this simultaneously, but I 
don't know how, because the net-snmp library is not thread safe and I was not able to 
find any other solution

Any help will be very appreciated!!



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