First foray into altered motion capture, WVU, June 18, 2004 http://www.alansondheim.org/heap.jpg http://www.alansondheim.org/heap.mov the sensors for the motion capture equipment were tethered micro-antenna that signalled to a plexiglass sphere with embedded 3d receptors. the "heap" was the result of placing the sensors in a heap on the floor; i think they were carefully and randomly moved around as well. the result was videoed from a monitor. the equipment used involved a much older 486 computer as well as, I believe, one running 2000. the 486 had to be bootstrapped from the bios; I forget the technical details. the resulting video was crude but exciting - the light flashes/ spotlight projections were the result of the dynammics hurtling to mathematical infinity; clearly tangents were at work in the mathematics. this was the beginning of our avatar work: [2004] heap.mov - alpha version @ the best @ the body falls in a heap motion capture catches the catastrophe fury and erasure of the fallen body thanks WVUVEL @ @ @ heap.mov a heap because the body falls and in so doing limbs keep moving, twitching the body is invisible topography only the topology remains it shudders and goes to infinity its arm shot out at a tangent its neck collapsed its leg parted from the body of the torso it retained its form momentarily it all disappeared inversion of dance technology, computer choreography: let the machine do something the topological organism becomes a warning beacon the future of the body is radiation ============== _______________________________________________ NetBehaviour mailing list NetBehaviour@lists.netbehaviour.org https://lists.netbehaviour.org/mailman/listinfo/netbehaviour