For any London folk this show opens next Thursday at Platform Southwark, hopefully see some of you there -
Agorama (Alejandro Ball, Inês Costa, Max Dovey and Anna Viani), we are very excited to announce our next exhibition Swayze Effect, opening in London on Thursday 12th September. It'd be great to see you there! Please find the press release here below, thanks! Swayze Effect Hazel Brill, James Irwin and Tamara Kametani Curated by Agorama 12 Sep—21 Sep 2019 swayze: The sensation of having no tangible relationship with your surroundings despite feeling embodied in the virtual world* Swayze effect presents the works produced as a result of Agorama’s Artistic Residencies & Exhibitions Programme. Hazel Brill, James Irwin and Tamara Kametani were invited to use Agorama’s studio at Raven Row from April 2019 to conceive new work informed by technology. Through collaboration and computer programming, this residency aimed to provide the artists with access to digital tools for the development of their practices. Using emerging technologies such as augmented reality, machine learning and digital mapping, the artists trace, transform and track bodily movements from the physical to the digital. The term ‘Swayze effect’ is used in virtual reality design to describe the struggle of affecting virtual or digital environments with embodied feedback and physical presence. All the works in the exhibition suggest an intervention into an interface – possible ways of navigating and experiencing the world around us through augmented viewfinders. Hazel Brill used her residency to experiment with animating characters, applying machine learning and game engines to generate locomotion processes such as climbing and crawling. She invites the viewer to step into a rendered plateau inhabited only by biomorphic organisms that move, interact and grow through reinforcement learning algorithms. Tamara Kametani has spent the last three months attempting to hunt down a Google Street View car, inspired by a previous accidental encounter with it in 2017. In an effort to assert some form of control over her virtual depiction, the artist used her body as a disruptive tool, devising an on-going game of deception with Google in order to ‘hack’ its global scope in the most analogue way possible – physical human interference. James Irwin makes use of augmented reality to delineate the space between bodies in physical spaces and their digital facsimiles, questioning the fragmentation of identity in the virtual realm. Throughout his residency, Irwin used video to document his reflection and manipulated those recordings through various filter degradation effects, simulating an augmented reality environment to encapsulate digital loss. By inviting the viewer to experience his robotic mirror sculpture, Irwin aims to trap one’s gaze in this reflective mise en abyme – a corroded landscape. * Burdette, M. ‘The Swayze Effect’ Story Studio Blog Website. Thurs—Sun 11am-6pm 1 Joan St, South Bank, London SE1 8BS Enquiries: ad...@agorama.org.uk mailto:ad...@agorama.org.uk platformsouthwark.co.uk instagram: @platformsouthwark Agorama is Alejandro Ball, Inês Costa, Max Dovey and Anna Viani, a London based collective of creative practitioners focusing on the critical exploration of digital network culture through public events, artist residencies, exhibitions and collective research groups. http://agorama.org.uk Hazel Brill is an artist who works across video, animation, sound, sculpture, text and performance. She is interested in creating ‘shows’ that merge disparate contexts and digressive narratives, playing with storytelling in popular culture. http://www.hazelbrill.com/ Tamara Kametani is interested in the role technology plays in the construction of historical narratives, with the complex relationship between aesthetics and politics being at the core of the inquiry in her practice. Her practice is largely informed by local and global current affairs and spans photography, video, and installation. https://www.tamarakametani.com/ James Irwin uses digital media, printmaking, sculpture, sound and moving image to rework and manipulate content from on and offline sources to shift or skew the relationship between the physical world and its digital image. His work investigates the capacity of physical and digital media to evoke/provoke authentic experience in a post truth context where anxiety and uncertainty become valid or unavoidable creative positions. http://www.jamesirwin.net Agorama Server Co-op Rebecca's Flat 56a Artillary Lane London E1 7LS https://home.agorama.org.uk/ -- Best Max Dovey www.maxdovey.com <http://www.maxdovey.com> <http://www.maxdovey.com/>
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