[domestic] [domestic] explores personal memories and spaces in a 3D computer game environment.
read about [domestc] in the 2006 book As an artist’s computer game modification, [domestic] breaks visual conventions by creating a claustrophobic, conceptual environment in which images take on iconic readings. The picturesque family snapshot, for example, is mingled with the crisp square framework of computer game level geometry, creating a particular sense of scale and abstracted sense of space. A mix of photographic images and unstable texts layer the environment to reframe the act of memory, specifically, of childhood experience intersecting with spatial, temporal, and visual conventions within an interactive environment. The work approaches interactive storytelling conventions by loosely depicting a childhood memory of a house fire. Created primarily of texts from within and extruding out of the walls, the work’s creation of the virtual house becomes a container for memory, a movements from the memory. Players shoot “coping mechanisms” at the walls and at the growing fire within the space in order to contain it as it threatens to consume the world -- and the player. This personal, ethnographic work on memory poses the question, what are the ways space and memory are cognitively tied, and can such ties be re-experienced? What is the role of narrative and memory in computer games, and how do game environments, particularly the physical architectures constructed in game environments, radiate cultural and social meanings? more... http://www.maryflanagan.com/domestic/ _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
