Message: 1
Date: Wed, 2 Apr 2008 11:55:48 +0000
From: "Pall Thayer" <[EMAIL PROTECTED]>
Subject: Re: [NetBehaviour] Netart 2.0 is not net.art
To: "NetBehaviour for networked distributed creativity"
<[email protected]>
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<[EMAIL PROTECTED]>
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Hi Z,
Thanks for the interesting comments. I'd like to point out again
that a
manifesto is not by any means a formal, logical philosphical
argument. It is
a personal declaration of opinions and/or intentions. By saying this
I'm not
trying to stave off any discourse but merely pointing out that this
is not
intended to describe or define a collective body of work other than
my own.
However I do welcome any and all comments and am truly interested in
hearing
how these ideas fit into (or don't fit into) other artists' practice.
Netart 2.0 is not net.art
Do you mean net art? web art? internet art? When I read the following
text, I get the feeling you understand the creative net started
with the
web. There have been works done before (e.g. using news groups and
FirstClass communities), and these well before 1991 and I feel the
distinction is necessary for the coherence of a manifesto that
would speak
to novice but also old-timers. The web's just the tip of the
history of
online art and I am not sure I understand well what you are
focusing on.
When you speak about casual internet users, I believe you mean web,
and
mass-media-like consumers. But then again you state in a further
point that:
'Netart 2.0 is not dependent upon The World Wide Web'. I'm a bit
stuck there
in the comprehension of your text.
Here I am referring to net.art (net-dot-art) as the work of a very
specific
group of artists in the early to mid 90's that coined the term as
their own.
I don't recall who they all were but the ones I remember were Vuc
Cosic, Lev
Manovich (I think), Olia Lialina and Alexei Shulgin. It's not a
negative
comment on their work but merely a reminder that Internet based art
hasn't
stayed grounded within the early work of these individuals. It has
progressed to a degree that warrants re-consideration on its own
merits. I'm
not by any means denying the significance of this earlier work, just
pointing out that Internet-based art has evolved.
Netart 2.0 is dynamic
By that I understand you mean the content is dynamically generated
acording to both the human and the machine context, giving life to a
creative avatar. Again, it seems essential to me that if you're
speaking of
the web, since the early years net art was dynamic. In fact it was
already
before the web, thought there weren't as many viewers-consumers to
check it
out and the communities where more focused and less generalist. It
is true
the trend is towards more than an simple html web page collection
including
hyperlinks, but this doesn't seem enough to define a second
generation of
net art, or at least not like that.
I'm not limiting my statements to the Web. The Internet is much more
than
the web. Try this for instance; If you're using Mac OS X, open the
terminal
application, type: telnet anmo.iu.liss.org 4000 then hit return.
After a
short while the window will begin displaying a bunch of nonsense. What
you're seeing is live seismic data (in binary form) being
transmitted over
the Internet. This transmission has nothing to do with the web. Here's
another thing to try that will make a bit more sense. In a terminal
window
type: telnet towel.blinkenlights.nl and hit return. Again, this has
nothing
to do with the Web but is being streamed over the Internet.
Regarding the "dynamic". Not too many years ago, work that was built
around
the artist creating a number of static HTML pages and linking them
together
internally, was considered Netart. That can be said to be dynamic in
a sense
as it is action-based but eventually you will find yourself in an
unchanging
loop. Today, with the general public constantly pouring new content
into the
Internet and the linking of measuring and recording equipment to the
Internet (as in the seismic data sample above) the work can be much
more
dynamic with the action being mixed with live, real-time data in a
way that
the work constantly evolves into something else, never repeating
itself.
Netart 2.0 cannot function without an active network connection
I don't understand how you can talk about net art without the net.
You may
have a representation of net art that is disconnected but it will
just be
that, a passive representation of net art and not net art. I
believe you
might misunderstand net art 1.0 as software art or multimedia.
A lot of work has been produced that gives the appearance of being
dynamically linked to the Internet but isn't really. I'm referring for
instance to Flash movies and websites that could essentially be
downloaded
in their entirety and run locally with no Internet connection at
all. I gave
a talk once at the art academy here in Iceland where I explained
this by
giving a few examples. For instance, I located a Flash movie in
Rhizome.org's artbase that was labeled as Netart, ran it once while
connected to the Internet, then downloaded it to my computer,
unplugged the
ethernet cord and ran the Flash movie again. It ran just as well as
when I
was connected. There is a lot of other work that will stop
functioning as
soon as you disconnect from the Internet. I'm saying that that is
Netart
2.0, the other work essentially just uses the Internet for
distribution.
Netart 2.0 may or may not be interactive
In my understanding net art requires a network to be, therefore an
interaction between at least two entities (human or machine). I
believe the
term 'viewer' needs a better definition for your manifesto. Also,on
the
internet there is required interaction as it is a fundamental of
even the
earliest web pages (hypertext). Interactivity is what generated net
art.
OK, let's refer then to the "viewer" as "the person experiencing the
work."
That person does not need to interact with the work. The work can be
interacting internally with data accessible over the network. And
again, you
refer here to "web pages" whereas the Internet is far more extensive
than
that. Yes, the work is interactive in the sense that it is
interacting with
network but more often than naught, when people use the term
"interactive"
they are referring to the ability of those experiencing the work to
influence it through interactivity. It's part of the experience as
well as
the production. I'm essentially saying that it can be part of the
production
without being part of the experience.
Netart 2.0 may or may not be accessible on-line
Do you mean there can be an offline network for net art to exist?
And does
the real-world correspond to this new environment for net art 2.0?
(I have a
small definition of web 3.0 as 'the biological, digital analog web
where
information is made of a plethora of digital values coalesced for
sense and
linked to the real-world by analog interfaces' on
http://www.zzz.ch/bootymachine/web3.0/ , maybe it can relate to
this, I'd
be happy to get your feedback).
What I mean here is that the result of the work, what the public
experiences, doesn't have to be experienced over the Internet, i.e.
on a
webpage. It can be a gallery installation consisting of a computer or
computers connected to the Internet, extracting data to produce the
work.
There is a common assumption that all Netart can be experienced from
the
solitude and comfort of one's home. This is not always the case. A
lot of
the work of Jonah Brucker-Cohen is a good example of this.
In a way, you could say that this touches on your discussion about the
evolution of the web. I think you're right in that we will be
experiencing
more of the Internet in our "biological" surroundings especially
with the
growing ubiquity of wireless connections and small, simple devices
that are
capable of using them. I heard about a group recently that built a
wifi-enabled webserver that they called "The Fly" because it wasn't
much
larger than a fly.
Netart 2.0 is not science
Here, I don't understand why and how you can exclude the science in
net
art (or online art). Basically working with media protocols to put
the work
online already induces a bias in the work that just doesn't make it
artist-only-created. All who creates using these tools know what the
limitations inherent to protocols can do to the creative process,
and to me
it is part science not to be random noise (even if it is beautiful
noise).
My personal view is that you can simply not say that of any net
art, as
there is automatically some part of science in the use of language.
Based on what you say here then painting is science as well, as is
pottery
and a variety of other forms of artistic creation. The way I see it,
the
ultimate goal of science is to provide answers that are as
infallible as
possible. Art does just the opposite. If it attempts to answer
anything at
all, it usually does so in a much more suggestive manner. More often
though,
it suggests questions. I think that artists tend to work in a much
more
chaotic and fluid manner than scientists. Scientists are methodical,
cataloging everything that happens along the way. Perhaps some
artists do
this as well but for me, science has no more to do with the way I
create my
art than what it has to do with i.e. painting. The sciences provide
the
materials but that's where the relationship ends. One of the reasons I
pointed out the seismic data above is that I'm currently creating a
piece
that uses live, real-time seismic data obtained over the Internet.
It really
doesn't matter to me what the numbers I receive mean. My handling of
them
within the framework is entirely qualitative. What matters to me is
how they
affect the resulting visuals. Yes, an actual earthquake will produce
the
most dramatic results in the work but what that means as far as the
tectonic
plates go, doesn't matter to me at all. So I'm using scientific
readings in
a very non-scientific way and I can do that because my artwork is not
science.
Finally, I just want to say I really don't see much in your
manifesto that
defines 'newness' from what net art is (I mean v1.0). Most of what
you state
was already there since a long time, but it is true most casual-
viewers'
online experience dates only from a few years at max. Maybe there
should
first be a manifesto to better define net art 1.0 ?
You are correct. These points I mention have been around for a long
time
now. But until now I don't know of anyone who has specifically
discussed
these points in this manner in an attempt to define their work and
that's
why I wrote it.
best r.
Pall