*SET / Erik Carver & Marisa Jahn*
"In the grand tradition of generals and surrealists, we have been playing
games. People learn things better through the open-ended, empathetic
participation in knowledge-making that games allow. Just dispensing
information to people-- though at times enlightening-- can also encourage
apathy or forgetfulness. Lately, we have been using games to critically
examine the dynamics and assumptions of larger social givens.Our new game
SET was inspired by toy collectors, tourists, and museum curators.
Throughout the game, players "play" by intervening and reorganizing existing
groups of objects, thus questioning categories by constructing and redrawing
them. In foregrounding the player's relation to the categories, SET explores
the value of one's authorship in the production of knowledge. While games
often risk normalizing power relationships by setting social roles and rules
in stone, we have tried here to do just the opposite."

*Sign up to play SET Sunday July 13, Monday July 14, Tuesday July 15, and
Wednesday July 16. Please email [EMAIL PROTECTED] to arrange a time
(we will come to your place!).*




See more about the project here:
http://www.marisajahn.com/art/set.htm


Presentation by Erik Carver & Marisa Jahn
Wed, July 16, 7PM
@ The Art Gallery of Knoxville - 317 N. Gay St., Knoxville, TN 37917
http://www.theartgalleryofknoxville.com/


Public Collectors & SET
An Exhibition at COPYSHOP / The Art Gallery of Knoxville
by Marc Fischer / Erik Carver & Marisa Jahn
July - August, 2008

Public Collectors is founded upon the concern that there are many types of
cultural artifacts that public libraries, museums, and other institutions
and archives either do not collect or do not make freely accessible. Public
Collectors asks individuals that have had the luxury to amass, organize, and
inventory these materials to help reverse this lack by making their
collections public. Public Collectors consists of informal agreements where
collectors allow the contents of their collections to be published and
permit those who are curious to directly experience the objects in person.
The purpose of this project is for large collections of materials to become
accessible so that knowledge, ideas, and expertise can be freely shared and
exchanged. What collections do you have and what might others gain from
getting to see and experience them?

People learn things better through the open-ended, empathetic participation
in knowledge-making that games allow. Just dispensing information to
people-- though at times enlightening-- can also encourage apathy or
forgetfulness. A project developed by Erik Carver and Marisa Jahn, SET is a
game that critically examines the dynamics and assumptions of larger social
givens. It's a game inspired by toy collectors, tourists, and museum
curators. Throughout the game, players "play" by intervening and
reorganizing existing groups of objects, thus questioning categories by
constructing and redrawing them. In foregrounding the player's relation to
the categories, SET explores the value of one's authorship in the production
of knowledge. While games often risk normalizing power relationships by
setting social roles and rules in stone, SET tries to do just the opposite.

--

*Erik Carver*

Erik Carver is an architect and artist. He is a founder of the Institute for
Advanced Architecture (advancedarchitecture.org)-- an organization dedicated
to advancing architecture through research, exchange, and exhibition-- as
well as the Common Room exhibition space (common-room.net) and the
interdisciplinary art group Seru. He lives in Brooklyn and teaches
architecture at Rensselaer Polytechnic Institute.

Erik has worked for the firms of Diller+Scofidio, Laura Kurgan, and Lyn Rice
before starting his own practice. These designs have included a student
center renovation, an art museum, apartment renovations, a vacation home,
exhibitions, a performance space/bar, an expo pavilion, schools, offices and
an interpretation center.

His work has appeared in Volume magazine, Art in America, and Nature, and he
has shown work and lectured at venues including Exit Art, the Ise
Foundation, and Columbia's Neiman Gallery, and the Storefront for Art and
Architecture  (NYC), The Institute of Contemporary Art (Philadelphia), CAVS
(MIT), Basekamp (Philadelphia), the Contemporary Art Center (North Adams,
MA), and Pond (San Francisco).


*Marisa Jahn*

Of Ecuadorian and Chinese descent, Marisa Jahn is an artist whose work
explores, constructs, and intervenes natural and social systems. In 2000,
Jahn has co-founded Pond: art, activism, and ideas (www.mucketymuck.org), a
non-profit organization dedicated to showcasing experimental art. Jahn has
presented and exhibited work in museums, galleries, and spaces at venues
such as The Institute of Contemporary Art (Philadelphia), the Asian Art
Museum of San Francisco, Yerba Buena Center for the Arts (San Francisco),
ISEA/Zero One 06/08 (San Jose, CA), MoKS (Estonia), the Moore Space (Miami),
the Museum of Contemporary Art (North Miami), in galleries and public places
in Tokyo, Honduras, Estonia, Turkey, North America, and Taiwan. Jahn's work
has been reviewed in Art in America, Frieze, Punk Planet, Clamor, San
Francisco Chronicle, the Fader, Artweek, Metropolis, the Discovery Channel,
and Canadian Broadcasting Corporation (CBC). She has received awards and
grants such as the Robert & Colleen Haas Scholarship, MIT Department of
Architecture Fellowship (2005-8), CEC Artslink, and is an artist in
residence at the MIT Media Lab (2007-9) and at the Headlands Center for the
Arts (2008). She received her BA from UC Berkeley and an MS from MIT's
Visual Arts Program. She lives between Boston and New York, where she
functions as the Immediator of art-activist campaigns for The Church of Stop
Shopping/Reverend Billy. www.marisajahn.com, www.mucketymuck.org
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