15th International Symposium on Electronic Art (ISEA)
2nd CALL FOR Artworks and Art Projects, Papers, Workshops, Open Spaces
and more - ACROSS EIGHT SUB-THEMES

Abstracts for papers and descriptors of artworks/projects, panels and
workshops etc are sought for ISEA 2009 that will illuminate both the
near and long term Future of Digital Media Culture. Papers which present
research outcomes, track trends or developments, describe case studies
or works in progress, are speculative projection, challenge existing
paradigms or record a history, are all welcome. Submissions are
encouraged from any professional, craft or scholarly field that relates
to communications art/design, cultural expression, practice and
aesthetics, and the technical means by which they are enabled.

The sub-themes:
Citizenship and contested spaces
Interactive storytelling and memory building in post-conflict society
Interactive textiles
Tracking emotions
Posthumanism: New technologies and creative strategies
Positionings: local and global transactions
Transformative creativity - participatory practices
Entertainment and Mobility

Citizenship and contested spaces:

Over the past decades international mobility, forced and voluntary
migration has changed the social fabric of many societies. Alongside a
growing ethnic and cultural diversity within countries, the nation state
as discrete, bounded entity is itself increasingly being eroded under
the influence of global capital and digitisation.

This theme invites contributions that explore and challenge established
and common sense notions of citizenship and interconnected value
hierarchies particularly in politically, socially and culturally
contested contexts. It aims to encourage debates on alternatives to the
hegemonic model of democracy, and seeks alternative visions and creative
strategies for citizen practices in contested spaces based on the
(perceived) potential of digital technologies.

Interactive Storytelling and Memory building in post-conflict society

Invited are innovative and advanced strategies of constructing
inter/active storytelling through collaborative and participatory
practices that build on, mobilise and explore the long tradition of oral
story telling. Of interest are how stories operate in the formation of
memories within post-conflict (but still conflicted) society
individually and collectively, and what potential they may have in
conflict transformation and identity re/formation. Considerations of
aesthetic and ethical concerns both within the narrative domain as well
as in technological realisation and dissemination / distribution are
welcome too.

Interactive Textiles

The theme invites contributions related to creative and technical
production and application processes that challenge and extend
conventional methods of working with textiles and their perceived
material properties. It aims to give consideration to innovative ways to
produce and use textiles, materials and forms that are capable of
extending and responding to interaction. The panel will profile fibre
and fabric structures that promote expression, communication and
enhanced or altered behaviours.

What kind of ‘second skins’, artifacts and constructions can be created
that support interactions and context awareness?

Where are the hardware, software and material challenges, the ethical
concerns, sustainability issues, aesthetic, cultural and activist
potential? Themes may include-

• Information gatherers and communicators
• Mobile and personalized communication systems
• Enhanced aesthetics,
• Adoption strategies
• Wireless sensor networks and wearable computing
• Performance measurements in the medical and sports sectors

Positionings: local and global transactions

The theme takes its point of departure the processes through which
spaces are being constructed, re-mapped and negotiated in the
contemporary situation of global capital, digitisation and migration.
Issues of space are highly pertinent in terms of its constitution,
perception, appropriation, consumption. These issues cannot be divorced
from a scrutiny of the social, political, cultural and medial conditions
under which spaces are being produced, trans/formed, and re/presented.
Of particular interest are new and convergent models of space and
spatial dynamics, and thus of reality construction, whether real,
virtual or augmented, and the challenges they pose to the relationship
between local(ised) and global(ised) transactions in the cultural domain
and the re/formation and re/presentation of identities connected to them.
Transformative Creativity - Participatory Practices

The theme highlights the operations and limitations of conventional
(post-modernist) aesthetic models and cultural representation in
relation to the clash of different ideological perspectives, vested
interests and authority, whether they concern outright economic
interests, political power or the relationship between different domains
of knowledge production like art and science, or authorship and
expertise, production and consumption. Contributions are invited that
challenge established templates of creative practice and audio-visual /
multimedia re/presentations and their associated hierarchies of value,
modes of understanding and agency in society. This strands focuses on
the prototyping and probing of innovative ways of dialogic exchange, of
collaborative and participatory creative engagement across the domains
of creative practice and the ‘production of theory and reflection’.
Proposals are thought that reconsider the transformative potential of
creativity in society and scrutinise the role of and relationship
between artist and collaborators/participants through the use of digital
technologies and the development of innovative/alternative circuits of
distribution, debate and social and political inter/action.
Tracking emotions

The theme invites contributions related to emotions. It aims to give
consideration to innovative ways to scan, model, simulate, stimulate,
reproduce and trigger emotions.

The theme takes its point of departure the human emotions utilized in
different creative processes. Where and how can artists and researchers
utilize new technologies to find about spectators’ - users’ emotions?
How do we trigger, research, teach, and organize, emotions? Emotions are
extremely complex but with the new technologies we are for the first
time able to quantify and scan them. How do we differentiate in
different emotional experiences? How artists make certain that artworks
trigger wishful emotions?

Of particular interest are new scanning technologies, different
emotional models -whether describe emotions and related processes or use
emotions or metaphors based on emotions to describe different processes
and new art forms where spectators emotions are used for interactivity
or reshape of the artworks.
Posthumanisms: New Technologies & Creative Strategies

Posthumanism operates at the interface of transhumanism and cyborgology,
drawing attention to the convergent spaces of biology and artifice. Its
manifestation through a range of biopolitical events, along with an
aesthetic staging of bioethical encounters ruptures the polarized views
of bioconservatism and technoprogressivism, provoking a series of
conflicts that demand multi-layered conceptual apparatus to unravel. The
sensory habitus of posthuman prostheses initiates the re-staging of
design principles to anticipate the demand for new sensory experiences,
technologies, services. This theme explores and expands our
understanding of how innovative hardware and technologies are
constituted by shifts of new art and design forms and how modes of
sensory experience alter arts. For example, what kind of experience is
generated through imaginations of posthumanity in different art and
design forms? What do viewers expect from artists in terms of adopting
posthuman technologies and modes of sensory delivery? How do we prepare
and critically engage new generations of artists, designers and
consumers through these technologies?
Entertainment and Mobility

Theme seeks to identify the development of entertainment and mobile
media toward arts and to understand how gaming and mobile expressions,
technologies, products, services and media can shape new art forms and
reshape existing art forms. Areas of possible presentation include, but
are not limited to, the following:
Uses of mobile technologies in arts.
Uses of gaming in arts.
New gaming technologies
New mobile technologies
Cataloging and archiving mobile artifacts
Mobile and gaming experimenting.
New art forms utilizing mobile technologies
Mobile technologies and the delivery of art and culture experiences,
services and resources
Usability
Mobile collaborating


DEADLINE FOR ABSTRACTS, ARTWORKS AND INITIATIVES, PROJECTS AND WORKSHOPS
ETC - 17 NOVEMBER 2008

Go to www.isea2009.org for further detailed information on symposium
sub-themes, broader ISEA2009 activities and information on how to submit
your paper/project proposal.

CALL FOR WORKSHOPS, ROUNDTABLES/PANELS/FORUMS/TUTORIALS AND OPEN SPACES

Proposals are sought for ISEA 2009 that will illuminate both the near
and long term future of Digital Media Culture. Submissions are
encouraged from any professional, craft or scholarly field that relates
to communications art/design, cultural expression, practice and
aesthetics, and the technical means by which they are enabled.

CALL FOR ARTWORKS AND INITIATIVES

ISEA 2009 invites artists, creators and researchers to submit their
works. Submissions are encouraged from any art, craft or professional
field. Artists, early career scholars and PhD students are particularly
encouraged to submit.
REVIEW PROCESS

All paper and project proposal will be double blind peer reviewed by an
international panel and published in the proceedings. Other, more
substantial publishing opportunities may arise in due course.

fields of inquiry and practice:

ISEA 2009 accepts submissions from following fields of inquiry and practice:

electronic art, cultural activism, socially and politically engaged
practices, mobile environments, locative media, GIS, interactive and
nonlinear storytelling, electronic fiction, hypertext, interactive
television and cinema, multimedia, new media, streaming media, cinema
and video, video art, video installation, interactive and networked
performance, digital aesthetics, theory, history, computer games, games
culture, games system design, games theory, bio-art, nano-art, sound,
electronic music, interactive architecture, MOOs, MUDs, RPG, augmented
reality, virtual reality, virtual worlds,

DATES FOR SUBMISSION

Dates for the submission of 500 word abstracts/proposals: 17th of
November 2008


If you have any further questions or problems, please don’t hesitate to
contact [EMAIL PROTECTED]

READ this instruction paragraph carefully

ONLY SUBMIT A 500 WORD ABSTRACT FOR PAPERS AND/OR A DISCRIPTOR OF
ARTWORKS, ART PROJECTS ETC FOR THE 17TH OF NOVEMBER DEADLINE. PROVISION
FOR SUBMITTING PAPERS ON THE WEB PLATFORM IS FOR A LATER DATE. YOU WILL
BE GIVEN PLENTY OF NOTICE FOR THIS BY THE CHAIR OF YOUR CHOOSEN PANEL.
ARTWORKS AND ART PROJECTS SHOULD BE SUBMITTED UNDER THE SAME PLATFORM.
YOU CAN ATTACH ONE PDF DOCUMENT WITH IMAGES INSTEAD OF A PAPER IF YOU
WISH TO SUPPORT YOUR ARTWORK OR ARTPROJECT WITH VISUALS. THE
INTERNATIONAL PROGRAMMING COMMITTEE MAY REQUEST FURTHER INFORMATION FROM
YOU AT A LATER DATE. THE PLATFORM WILL BE OPEN FOR YOUR SUBMISSIONS IN
THE NEXT TWO WEEKS.
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