Sorry for any crosspostings

Digicult presents:
Digimag 37 - September 2008

JULIEN MAIRE,
LEONARDO AND THE VISUAL ANATOMY
Txt: Claudia D'Alonzo & Marco Mancuso
http://www.digicult.it/digimag/article.asp?id=1288

The bewilderment between reality and illusion, between perceptive habits and 
a new way of watching through the video camera. A false step that interrupts 
the normal rhythm of perception and let us perceive other possible 
re-constructions of what we see. A jocose swing between these two levels is 
the trace that links the work of Julien Maire, a French artist living now in 
Berlin who, through performances and installations, apparently very 
different from each other, creates moments and spaces of compression, 
overlap and perceptive illusion.

Small space-time sections, in which he decomposes the optical vision and its 
interpretation. Small, because the reduced size, both temporal and spatial, 
is useful to the artist to isolate the created play and to generate, in the 
spectator, an inner enjoyment, an observation that eliminates the distance 
between the artistic event and inserts it as much as possible in the usual 
perception, in order to disassemble it from the interior.

In some performances, surprise and tampering with reality are direct, 
simple, and for this reason even more astonishing. Like in the "Digit" 
performance, present also in the last Transmediale and Sonic Acts festivals, 
spare in showing a too much banal situation, a man, the artist, that writes, 
sitting at his little desk, among the public, but magic in hiding the trick 
thanks to which the naked finger flows across the sheet of paper, leaving 
ink trails with a simple touch. In other works of his, it is illusion itself 
that is deconstructed, that illusion created by the medium, which is 
intended as a structure and mechanism of construction of reality, now 
unconsciously assimilated in our usual mechanisms of vision, one of the 
realities that we experiment every day.

Julien Maire looks at the medium with the same Dada approach with which he 
sees reality, he disassembles, deconstructs the functioning of perception 
like that of the camera. In the case of the medium he looks for machines, 
almost always analogue, because they enable him to act in an artisan way on 
their functioning.
Like in the live cinema of the beautiful "Demi-Pas", a reconstruction of the 
narrative flow of a short film, built through the sequence of mechanical 
slides, created by the artist like small transparent overlapped theatres. 
The illusion of the cinema motion is not generated by the flowing of 
horizontal fixed modules, like it happens in the film, but by single modules 
hiding, in themselves, the motion that is put into action, in real time, by 
the artist. Whereas the spatial plan creates another illusion, that of the 
depth of field, a fictitious tridimensionality, produced by the overlap of 
compressed and two-dimensional levels.

Finally, in installations like "Exploding Camera" and "Low Resolution 
 Cinema", Julien Maire does not only disassemble and reconstruct, but he 
literally dissects and amputates instruments that we generally use, and he 
offers to the spectator this anatomy of the camera, in order to encourage 
him/her to look for a new functioning, he does not create the medium, but 
puts into action that process that Rosalind Krauss (theoretician and author 
of "Reinventing the Medium", edited in Italy by Bruno Mondadori, co-founder 
and co-editor of "October" magazine, a veteran of "Artforum" in the Sixties 
and Seventies) defines as the "re-invention" of the medium.

Marco Mancuso and Claudia D'Alonzo: Julien, what is your artistic and 
cultural background? And what is the artistic tradition to what you refer?

Julien Maire: I started my studies by attending a classic art school, ended 
in 1995, which was not linked to the environment of the new media, but more 
connected to disciplines like painting, sculpture, and so on.a small school, 
in Metz, where we were free to develop our ideas and projects. I was 
initially focused on the concept and idea of perception, that is, how to 
represent the world in 3 dimensions, by using modes in 2 dimensions. A 
simple but very important idea to me: how to compress and reproduce the real 
world in another way, with another two-dimensional system. I thus began my 
research with drawing and sculpture, and then moving quickly to mechanics 
and its integration with computers.

Marco Mancuso and Claudia D'Alonzo: How do you work on your machines? Both 
in "Low Resolution Cinema" and "Exploding Camera", but also in "Demi-Pas" 
there is a manic attention to the construction of your apparatuses. Where 
have you learnt this and how do you have new ideas, how do you work on them?

Julien Maire: I've learnt everything I know by simply breaking the machines 
and the mechanical instruments I then use. I started to work with mechanisms 
and electronics about 10 years ago and I've learnt everything by looking 
into the machines and the different spare parts, and by trying mainly to 
understand their functioning. Modern technologies are very complex and 
difficult to understand, unlike the mechanical ones, which can be more 
easily understood, reproduced and modified. I work in a similar way to 
Leonardo Da Vinci's one, when, to draw in the best possible way the interior 
of a human body, he simply needed to look into it to understand what it was 
like. I have many ideas on how to work exactly when I understand the deep 
functioning of a machine

Marco Mancuso and Claudia D'Alonzo: When do you understand that a certain 
mechanism is important to you? Or rather, do you first have an idea and then 
you try to realize it, or do you understand the potentiality of a system and 
at that moment you have the idea of how to use it?

Julien Maire: It depends. Sometimes, I have new ideas completely by chance 
and therefore I look for a way of realizing them, sometimes in an efficient 
way and sometimes not. Somehow, it is the same approach of the experimental 
cinema, although I'm much more interested in producing a real film, maybe 
with experimental techniques, rather than experimenting with different 
techniques to see, later, whether the final effect is interesting or not. I 
like controlling things, being sure that something happens because I want 
it, working, obviously, in an experimental way: it is a process that demands 
much work and it can also be rather frustrating. I constantly look for new 
ways to do things, different techniques with which I like experimenting. If 
you look at the daily life with the Internet, many artists share, today, 
information, increase their competences and skills on a certain software: it 
is a different way of relating to technologies. I love the mechanical 
elements, the dynamism of the approach they demand

Marco Mancuso and Claudia D'Alonzo: Therefore, why do you think some artists 
that are completely analogue and mechanical like you are invited more and 
more often to take part in festivals dealing with media art in general or 
specifically with digital art?

Julien Maire: Mainly because they come from the world of classical art. In 
the media art, many protagonists are former programmers or technicians that 
have now to deal with the world of art. I think this could be sometimes a 
problem, you can hear it often in the presentation of many installations, 
technically perfect, complex, that are cool, but not really works of art. 
They don't communicate this.

Marco Mancuso and Claudia D'Alonzo: The idea of "magic" seems to be very 
important in your works. I think, for example, that "Digit" is one of the 
simplest but, at the same time, most surprising performances I saw in the 
last few years. In your opinion, what is the relationship between "magic" 
and the theories of Increased Reality, and those of experimental cinema or 
the tricks of the pre-cinema age?

Julien Maire: When you watch a film, this is actually a sort of illusion, 
something magic: it consists of many moving images producing an overall 
effect. Cinema is illusion in itself, and it's interesting wondering why 
spectators in a cinema are so deeply involved in this two-dimensional 
process that isn't, after all, reality, but its often unreal representation. 
Cinema is a magic process, in my opinion, and the magic on which illusion is 
based is what I've always drawn inspiration from. I'm sometimes afraid of 
the word "magic", I prefer the word "prestige", which refers to something 
more mechanical, optical, almost manual. In "Demi-Pas", everything is, at 
the same time, very clear, there isn't any illusion, trick, everything works 
as you can see. In "Digit" (or also in "Pieces de Monnaie"), instead, magic 
is created only if the spectator is physically present in the performance, 
because it's necessary to create a relationship between the public and me. I 
aim at creating a play with the spectator, who has to look at me not so much 
as a performer but as an image, as a film, immersed in reality. In "Digit", 
I use a tracking camera and the effect is very simple, but I manage to bring 
a certain quality of the image into reality: this is the illusion I create

Marco Mancuso and Claudia D'Alonzo: The surprise factor in the spectator is 
thus very important to you, and also the relationship with the public, with 
the space surrounding you. You provoke the public by changing what they 
normally perceive as reality

Julien Maire: Behind your question, there is the idea of interaction, but 
the only interaction characterising me is that between my machines and me. 
But I think that I love, at the same time, in "Digit", that the public is so 
close to me, I like arousing the spectators' curiosity to understand a 
rather simple and keen, precise, certainly not impressive mechanism. I think 
I'll work again in this course, in the future. It's, for me, a sort of 
aesthetic research, I love this kind of approach.

Marco Mancuso and Claudia D'Alonzo: This tension can be found also in your 
installations, which seem alive and allow the public to look into the 
mechanism, to understand their functioning, the way in which they manage to 
represent reality. We're thinking about works like "Exploding Camera" or 
"Low Resolution Cinema", for example

Julien Maire: As a matter of fact, this is the reason why I don't like 
recordings, but everything is live, it happens in front of the present 
public, both with an installation and a live event. In "Exploding Camera", 
the room is completely dark, and the public is curious and encouraged to 
move around the installation to understand its mechanism

Marco Mancuso and Claudia D'Alonzo: You've been defined as an archaeologist 
of media, but we think it has to be specified that you're special. That is, 
you're that kind of artists who are not only able to reproduce an analogue 
media, but literally to re-invent it, finding new ways of using it. 
According to Krauss' theories, you create a new use of a certain medium, by 
representing reality through the deconstruction of a well-known mechanism. 
How do you relate to these theories, which often remain only words, but in 
your case find a practical application?

Julien Maire: I'm personally very interested in showing a new reality 
through an alternative use of a certain medium. If you want to make a film 
on a certain topic, you have to develop your own medium that has to be the 
most suitable for that topic. In "Demi-Pas", for example, to tell the story 
I tell, I use a specific medium in a particular and certainly deconstructed 
way, in order to develop that precise idea and story. "Exploding Camera" is 
a perfect work in this sense, it's the ideal example of this matter: in this 
case, the film is made thanks to the explosion of lights and an alternative 
and deconstructed use of a well-known medium such as the video camera

Marco Mancuso and Claudia D'Alonzo: "Exploding Camera" has a rather strong 
political concept, since it reproduces the real atrocities of war through an 
absolutely alternative and deconstructed use of the traditional medium of 
the video camera. We think this is a very interesting short circuit.

Julien Maire: I had the idea of "Exploding Camera" almost 2 years after the 
events of 11 September. I was rather shocked by the fact that the video 
camera had begun to be a primary instrument to record criminal and deathly 
events, a real transformation for an object I love very much and that is 
generally used in an artistic and interesting way. I was very surprised by 
the fact that few people talked about this topic. It is thus very important 
to me that the public understand the idea that is behind "Exploding Camera" 
and for this reason I'm usually very careful to explain the installation, to 
give information, although I don't like talking about my works very much. At 
the same time, I like that the public see the work and maybe understand the 
supporting idea even long time afterwards, maybe by looking for information 
on the Internet or through other sources

Marco Mancuso and Claudia D'Alonzo: Do you consider the concept of 
illusionism as a real form of art and not as a mere form of entertainment?

Julien Maire: I've partly answered before. I love working on a small scale, 
in a performative way, creating a relationship also with a small audience, 
in a special atmosphere. I love working on a small scale, in small places, 
which contrast with the phantasmagoric atmospheres, typical of the shows of 
illusionism. In this sense, yes, I think illusionism can be considered as a 
form of art

Marco Mancuso and Claudia D'Alonzo: How do you work on the story of your 
works, for example "Demi-Pas"? That is, do you create a story basing on the 
optical mechanisms you have at your disposal or do you build, every time, a 
specific system for a special passage of your storyboard?

Julien Maire: In general, I like creating a series of mechanical processes I 
use when I need them, although I can obviously develop specific objects that 
are used in precise moments of the story I tell. Each of the modules you see 
in "Demi-Pas" demanded a very long time to be realised, but in the end I 
used a much more little part of those I had actually created. Some of them 
are also used in another film (a work that has not been finished yet, with a 
real storyboard, dialogues and a script), which is entitled "The Empty", 
where many ideas of "Demi-Pas" are used but in a simpler way.I'm moving a 
lot in this course, that is, in being more and more focused on precise 
mechanisms, to be more and more precise, with more and more simplicity

Marco Mancuso and Claudia D'Alonzo: Does this attention to the story occur 
also in your installations?

Julien Maire: Yes, in "Low Resolution Cinema", for example, the story is 
developed on the idea of the city of Berlin . The project came into life 
after a stay here in Berlin some years ago, for a representation of the city 
in contrast with the images that tourist normally capture of it. Therefore, 
I spent a year in gathering photographs and images: I love old photographs, 
I collect them and some cost me a lot, I like that they have a very low 
resolution. The screen, in the installation, is divided into two parts, 
there is a horizon that divides the framing into two parts: to do this, the 
video projector was deconstructed as it happens in other works of mine. I 
worked, therefore, almost like a photographer, a painter: by deconstructing 
the potentiality of the system at the moment at which I cut the lens of the 
LCD, I operated similarly to the way in which photographers work carefully 
on their negatives. The line on the LCD is physically present, like in the 
painting, allowing the final image to have an abstract and minimal geometry, 
facilitated also by the use of a very low resolution that allows me to 
increase the perspective of the projection.
Marco Mancuso and Claudia D'Alonzo: How do you relate to the sound and music 
that are present in your works? In some of them, they seem to be of minor 
importance. In others, they are almost a presence of comment. Have you ever 
thought of developing a real audiovisual project with a musician, such as, 
for example, Pierre Bastien, who has an approach to music that is very 
similar to the approach you have to images?

Julien Maire: I think I have serious problems with sound, I don't know very 
much of it. At the same time, for "Demi-Pas" I asked another director to 
deal with the sound: I like that sound doesn't prevail over the image on 
which spectators have to concentrate, it has to be, therefore, a comment on 
images. In "Demi-Pas", there are, therefore, traces of Pierre Chaffer, 
Pierre Bastien and many others. In "Low Resolution Cinema", instead, music 
was composed by a Japanese musician, who developed an interface with Max/MSP 
that generates the sound connected with the movement of the projector. 
Anyway, for some time I've been thinking about a performance linked with 
"Low Resolution Cinema", and about some ideas with musician Pierre Bastien, 
who is a dear friend of mine, whom I feel very close to me and with whom I 
share an approach that is certainly similar to audiovisual experience. Up to 
now, we've performed together only once in London , when we met, by 
improvising: he played the trumpet on a projection of mine, but it's clear 
we could certainly develop something much more complex. We'll see in the 
future

http://julienmaire.ideenshop.net/

....................................

DIGICULT is a cultural project involved in digital culture and electronic 
arts. The DIGICULT project is directed by curator, critic and teacher Marco
Mancuso and based on the active participation of 40 professional people 
about, who represent a wide Italian network of journalists, curators, 
artists and critics working in the field of electronic culture and digital 
art. Translated in english, DIGICULT is today a web portal updated daily 
with news but it's also the editor of the monthly magazine DIGIMAG, 
discussing with a critic and journalistic approach, about net art, 
hacktivism, video art, electronica, audio video, interaction design, 
artificial intelligence, new media, software art, performing art. DIGICULT 
produce the electronic music and audiovisual podcast DIGIPOD and the 
newsletter international service DIGINEWS. DIGICULT in finally involved in 
side activities like media partnership and special journalistic/critic 
reports for festivals and
exhibitions, consultancy and curatorial activities and is now working for 
Italian artists international promotion with its new born art agency 
DIGIMADE, presenting their works to main international festivals, cultural 
events, platforms and centers working with digital and electronics

www.digicult.it/en/
www.digicult.it/digimag_eng/
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