Thanks. I know, it's the webmail I'm using. It seems that if I write ./
at
the start of a line like so:
/
it removes the dot. not very useful.

the next version of xorcurses has required a major rethink - the
collision detection is orientated with the player in mind, some objects
will move (ie fish,chicken,bombs,dolls) so these routines need to be
more flexibile - to be able to handle objects other than the player...
it's taking a while to sort out the categories/conditions clearly.

Cheers,
James.

see also:
http://jwm-art.net/o7.php?p=j20090119-1834

http://jwm-art.net/art/archive/XorCurses-0.0.1-3b.tar.bz2
minor revision: quitting before making any moves no longer gets stuck.


------
On 20/1/2009, "clemos" <cl3...@gmail.com> wrote:

>Nice game :)
>By the way, it runs with "./xorcurses" and not "/xorcurses".
>
>Waiting for the next version.
>+++++
>Clément
>
>On Tue, Jan 20, 2009 at 6:00 PM, james of jwm-art net <ja...@jwm-art.net> 
>wrote:
>> XorCurses is a console/terminal/ASCII game (in colour) written in C for
>> Linux using the ncurses library. It is based upon XOR by Astral Software
>> (c)1987. THIS SOFTWARE IS UBER-RETRO-ALPHA-WARE: the best things about
>> XOR are not yet implementated in XorCurses!
>>
>> get downloading it at:
>> http://jwm-art.net/art/archive/XorCurses-0.0.1-3.tar.bz2
>>
>> --------------------------------------------------
>> BUILDING/PLAYING
>>
>> tar -jxf XorCurses-0.0.1-3.tar.bz2
>> cd XorCurses-0.0.1-3
>> make
>> /xorcurses
>>
>> Arrow keys move the currently selected player.
>> Enter switches between your two players.
>> Q quits (and watch the replay!)
>> Collect all the blue masks and find the exit!
>>
>> Coming soon (soon-ish (or altogether later)):
>> falling fish, left-running chickens, bombs and
>> explosions, dolls, and other crazy shit!
>>

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