Thanks. I know, it's the webmail I'm using. It seems that if I write ./ at the start of a line like so: / it removes the dot. not very useful.
the next version of xorcurses has required a major rethink - the collision detection is orientated with the player in mind, some objects will move (ie fish,chicken,bombs,dolls) so these routines need to be more flexibile - to be able to handle objects other than the player... it's taking a while to sort out the categories/conditions clearly. Cheers, James. see also: http://jwm-art.net/o7.php?p=j20090119-1834 http://jwm-art.net/art/archive/XorCurses-0.0.1-3b.tar.bz2 minor revision: quitting before making any moves no longer gets stuck. ------ On 20/1/2009, "clemos" <cl3...@gmail.com> wrote: >Nice game :) >By the way, it runs with "./xorcurses" and not "/xorcurses". > >Waiting for the next version. >+++++ >Clément > >On Tue, Jan 20, 2009 at 6:00 PM, james of jwm-art net <ja...@jwm-art.net> >wrote: >> XorCurses is a console/terminal/ASCII game (in colour) written in C for >> Linux using the ncurses library. It is based upon XOR by Astral Software >> (c)1987. THIS SOFTWARE IS UBER-RETRO-ALPHA-WARE: the best things about >> XOR are not yet implementated in XorCurses! >> >> get downloading it at: >> http://jwm-art.net/art/archive/XorCurses-0.0.1-3.tar.bz2 >> >> -------------------------------------------------- >> BUILDING/PLAYING >> >> tar -jxf XorCurses-0.0.1-3.tar.bz2 >> cd XorCurses-0.0.1-3 >> make >> /xorcurses >> >> Arrow keys move the currently selected player. >> Enter switches between your two players. >> Q quits (and watch the replay!) >> Collect all the blue masks and find the exit! >> >> Coming soon (soon-ish (or altogether later)): >> falling fish, left-running chickens, bombs and >> explosions, dolls, and other crazy shit! >> _______________________________________________ NetBehaviour mailing list NetBehaviour@netbehaviour.org http://www.netbehaviour.org/mailman/listinfo/netbehaviour