Hi Bobig, Unfortunately, Eryk mainly hangs around American only blogs these days - as he recently mentioned "I'm done trying to be smart. Now I'm just trying to be cool. Here's my new blog that is everything this one should have been Crashpop" - http://crashpop.blogspot.com
Or he can be traced on Rhizome... marc > i remember this artwork (pacifism in video games) - march 2000. > > http://www.nettime.org/Lists-Archives/nettime-l-0004/msg00089.html > > link in french : http://bobig.free.fr/index.php/action-in-video-games/ > > i've got some comments like this : > > How misguided. > > "Civil disobedience and pacifist action only works in the context of making > the violent and repressive forces ashamed of their own actions. By > sitting and meditating in UT fragspaces, all you do is provide easy > targets and ways to increase their ngStats. > > Even if it was for more of an artistic reason than a social one, it's > still hollow. Who's going to know it's art? Who's going to care? > > Now, if you managed to get together a group of say 100 or so people > playing UT who all signed on to public servers at the same time, with > coordinated skins and actions, you could do something that people would > notice. They might not even blow you away. > > They might even play along. > > I think that THAT'S a good idea. People interested in doing this- for art > and NOT to Stop The Violence- " > > > marc garrett a écrit : > >> Video Games, in Search of a Warp Zone. >> >> By Eryk Salvaggio. >> >> The birth of modern gaming probably began in 1968, the launch date >> for the Magnavox Odyssey video game system. It wasn't the first video >> game, but it was the first video game console capable of supporting a >> library of external software. It launched the one-system, many-games >> model of gaming we know today. >> >> At 41 years old, gaming is facing a mid-life crisis: not only are the >> original players of games beginning to grapple with existential >> pangs of self-doubt --- so is the industry that supports them. And so >> the market --- and the audience, and the independent crafters of code >> --- have collided to create games that address the desire for meaning >> and maturity left out of younger days spent killing time and space >> creatures for the accumulation of superficial rewards. >> >> One of the central questions addressed at Floating Points 6: Games of >> Culture | Art of Games, a conference hosted at Emerson University >> and co-sponsored by Turbulence.org, is the notion of game maturity: >> the idea that video games can transcend "gaming" to emerge as a >> distinct artistic medium with an exclusive set of qualities. Simple >> version: How do we make video games that can tackle issues meaningful >> to the first generation of players, who are just now beginning to >> panic about their own lives and mortality? Is there any doubt that >> the gaming market cannot expand to address these concerns? >> >> more... >> >> > http://transition.turbulence.org/blog/2009/03/24/video-games-in-search-of-a-warp-zone/ > >> _______________________________________________ NetBehaviour mailing >> list [email protected] >> http://www.netbehaviour.org/mailman/listinfo/netbehaviour >> >> > > > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour > > _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
