---------- Forwarded message ----------
Date: Wed, 06 May 2009 07:25:00 -0700
From: Travis Peterson <[email protected]>
To: [email protected]
Subject: The Blender GameKit, 2nd Edition--New from No Starch Press

FOR IMMEDIATE RELEASE

CONTACT:
Travis Peterson
[email protected]
415.863.9900 x300

The Blender GameKit, 2nd Edition?New from No Starch Press
The Official Guide to Creating 3D Games with the Powerful Blender Suite

San Francisco, CA, May 6, 2009?The Blender 3D content creation suite is
one of the world?s most popular 3D design and rendering tools. But it?s
also a fast and powerful animation suite with an integrated game engine
that lets users build levels, characters, props, lighting, and game logic.
With so much depth and so many professional-level features, a guide to
help game designers harness its full capabilities was badly needed. To
help artists and game developers get the most out of the Blender game
engine, No Starch Press and the Blender Foundation have teamed up to bring
their official guide to game creation with Blender to readers worldwide.

The Blender GameKit, 2nd Edition (No Starch Press, May 09, 320 pp. w/ CD,
full color, $44.95, ISBN 9781593272050) is the ultimate guide to creating
and animating 3D games with Blender. ?Blender is a uniquely powerful
tool,? said No Starch Press founder Bill Pollock. ?Its 3D modeling,
animation, and rendering capabilities are on par with the best commercial
software, but Blender is free. With Blender, anyone can be a game
developer; you don?t have to pirate the expensive stuff or work for EA or
Blizzard?you can do it at home, in your pajamas.?

Now fully revised and updated for Blender 2.48, The Blender GameKit, 2nd
Edition begins with a crash course for those new to 3D development and the
Blender interface. Step-by-step tutorials teach readers the fundamentals
of making games, like how to create models, add motion and interactivity,
and turn objects into actual games. A reference section offers complete
coverage of the game engine framework, game logic bricks, real-time
materials and textures, and Python for game programming.

This four-color book includes a CD containing editable (and playable!)
Blender games like the groundbreaking open source game Yo Frankie!, all
files for the tutorials, and Blender V2.48 for Windows, Mac OSX, and
Linux.

ABOUT THE AUTHOR
This 2nd edition of The Blender GameKit was produced by the Blender
Foundation to help users unleash their 3D game creation powers and to
support open source projects to further improve Blender. Editor Carsten
Wartmann is a 3D designer and renowned author of several Blender books.

ADDITIONAL RESOURCES
Chapter 6, ?Tube Cleaner: A Simple Shooting Game? (PDF):
        http://www.tinker.tv/download/gamekit_ch6.pdf
Table of contents overview: www.nostarch.com/blender_gamekit_toc.htm
Detailed table of contents (PDF): www.tinker.tv/download/gamekit_toc.pdf
Index (PDF): www.tinker.tv/download/gamekit_index.pdf
Large cover image: www.nostarch.com/blender_gamekit_big.htm

The Blender GameKit, 2nd Edition, Edited by Carsten Wartmann
May 2009, 320 pp. w/ CD, ISBN 9781593272050, $44.95 USD

Available in fine bookstores everywhere, from www.oreilly.com/nostarch, or
directly from No Starch Press (www.nostarch.com, [email protected],
+1.415.863.9900).

ABOUT NO STARCH PRESS
Founded in 1994, No Starch Press is one of the few remaining independent
technical book publishers. We publish the finest in geek
entertainment?unique books on technology, with a focus on Open Source,
security, hacking, programming, alternative operating systems, and LEGO.
Our titles have personality, our authors are passionate, and our books
tackle topics that people care about. See www.nostarch.com for a complete
catalog. (And most No Starch Press books use RepKover, a lay-flat binding
that won?t snap shut.)

ABOUT THE BLENDER FOUNDATION
The Blender Foundation is an independent organization (a Dutch
?stichting?) acting as a non-profit public benefit corporation with
offices in the Amsterdam Blender Institute. The Foundation works to
establish services for active users and developers of Blender, maintain
and improve the current Blender product via a public accessible source
code system under the GNU GPL license, establish funding that serves the
foundation?s goals, and give the worldwide Internet community access to 3D
technology in general, with Blender as a core.
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