I came up with the idea for paintr one Friday morning in 2005 while 
thinking about Harold Cohen's arguments regarding computer art in his 
essays and while thinking about the work of Pall Thayer. Paintr's tag 
line was "art in the age of network services", or "art as a network 
service". By lunchtime I had something working, and by late afternoon on 
Saturday it was feature complete. A few weeks later I exhibited it at my 
show "Howto" in Belgrade.

Artists don't make art by sitting around waiting for flashes of abstract 
conceptual or aesthetic inspiration then realizing it in visual form, 
but paintr does. The original version did so purely using Web 2.0-style 
web services; colr.org for colour palettes, flickr for (copylefted) 
photographs, and an online version of autotrace to convert the 
photographs to drawings. These paradigmatic web services were glued 
together with the paradigmatic web scripting programming language PHP.

Many of my projects take a linguistic (verbal or visual language) 
description of art or reality and drive open the cracks in it by taking 
it literally to making something ironic and unstable. They are disproofs 
of theories, illustrations of mistakes, but they have a remainder that 
has its own meaning or effect. Paintr is a good example of this. It's an 
analogue to art or artistic activity, the realisation of a popular 
misconception of how art is made. It's an exploit on the idea of art or 
on the misunderstanding of it.

The relationship that paintr has to Web 2.0 hype is similarly ironic. 
Web 2.0 makes it easy to create new software by gluing together the 
public APIs of web services, but you are limited in what you can 
ultimately do by the affordances that those services provide. Human 
socialisation can be planned, effected and recorded online in great 
detail and with great reach through social networking sites, but it is 
reified and channeled through normatising affordances. Art isn't 
something that should be created and vended as a web service like 
weather data or news tickers, but if that's the case what is special 
about art as a human activity that isn't about human activity in general?

Paintr makes something that isn't art. It's easy to say why it isn't art 
but it's less easy to see why it isn't art, unless contemporary art of 
the housepaint-on-aluminium school also isn't art. This entanglement 
makes paintr about something more than itself artistically as well as 
socially. Art computing is usually dismissed out of hand by mainstream 
art critics because of its perceived lack of psychological content, 
subjectivity, interiority, or affect. Dismissing paintr on that basis is 
trivial because it isn't even trying to express something. But the 
intentional fallacy starts to seep through the cracks, and entanglement 
means that this leads to collateral damage for more critically 
acceptable forms of art.

Aesthetics is resistant to corporate information culture because 
quantifying it doesn't capture its value. We can chain back from this 
obvious example to the more general case of human experience. The 
supernaturalism of qualia isn't necessary for aesthetics to have an 
experientially irreducible core. But paintr itself cannot experience 
this core. It weaves human affect and activity into its activity (colour 
palettes and images posted to social networking sites) but it is 
inhuman, beyond even death-of-the-author, a representative of corporate 
information culture and its exploitative cultural asset-stripping of 
"cool". It loops back, conceptually. The remainder of this loop is its 
artistic value.

The latest version of paintr has a back end written in Lisp and runs 
autotrace locally. It now has an RSS feed, always part of the plan, 
although it doesn't have an API yet. It's going to expand to start from 
expressing emotions rather than from abstract aesthetic inspiration. It 
will probably use Wordnet to map more creatively from its initial tags 
to the colours and images it searches for. It is becoming increasingly 
an example of social-network-based collective intelligence programming 
and increasingly an example of how this reifies human experience. And it 
looks good while doing so and in order to do so.

http://robmyers.org/weblog/2009/06/paintr-1.html

http://robmyers.org/paintr
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