\Thought this might be of interest to some.

the web page is interesting

james.

--- Original Message ---
Date: 6/18/2009
From: "flow space" <[email protected]>
Subject: [LAA] announcing openArtist linux distribution.


hello

I want to announce openArtist  (http://www.openartisthq.org). Its a ready
to use ubuntu flavour build for creative people.
Its main categories are 2D, 3D, Audio, Video, VJ, HardwareInterfacing,
Programming and Collaboration.

it is a try to put all things that are relevant in terms of multimedia
into one package, ready configured and documented.

- based on ubuntu hardy, but heavily patched to jaunty, in terms of
multimedia.
- custom made menues, with all the tools sorted logically.
- can be used as livecd or installed.


A specialization in other areas than audio (3D, VJ, e.g) is completely
lacking in GNU/Linux, so I think that my project has the right of
existence. Also I think I digg a bit deeper, e.g. I also include free
windows apps via wine and applications that run in the webbrowser (the
aviary tools, for example).

as stated before, the documentation is onboard, which means there is a
mindmap (actually a net of mindmaps, which is also the website), which
collects everything relevant about a program. There is also extended
help in the comments when you hover over an application launcher, local
documentation symlinked into one directory, special help built into
menue structure or program launchers, where needed


I stated to digg deeper, and I want to prove this with the examples of
how I went into audio and 3D

audio:

I tried to make things as smooth and easy as possible.

In openArtist, there are mainly Jack and Alsa (also pulseaudio, but its
turned off by default)

For every program that needs Jack to run (good), qjackctl will start with
that program, automatically
When you close the program, you will also be asked if you want to close
jack.

I provide a list of programs which MUST, CAN, and CANNOT use jack, and
which audio device is selected in the program settings by default, in
Audio -> control -> (Jack) Application Setup list

There are many little helper scripts in Audio -> Control, which help you
tracking audio conflicts and such. like the "check which programs user
the sounddevice" script, the  "kill all running jack instances" or
the "reset alsa" script. I know you can do that all form commandline
and more, but for new users this is much more convenient.

Then you have a script to inspect your audio hardware and settings,
"soundhardware info". You get info about built-in audio hardware, usb,
firewire and pcmica devices, also alsa and pulseaudio settings (which
are a bit documented by the way).

as said before, (most of) the jack-aware applications are started with
jack.

I divided the audio menu into some subcategories:

plugins / synths racks:  all the synths live there, also the ladspa,
dssi, lv2 racks (jackrack and similar), patchage, the jost vst host, and
some standalone
tools like jackEQ, the tools form linuxdsp.co.uk. Bristol has custom
launchers for every available synth.

dj/live: mixx, xwax, aquaduo (a custom script by my which glues two
aqualung players (which have lasdspa plaugin support) together with
jackEQ and timmachine for recording), freewheeling, loopdup,
superlooper, terminatorx, seq24, tapeutape, tranches

SoundCoding / experimental: blue , algoscore, athenacl, pd,
supercollider, AVsynthesis (soundbased, draw music), beast

streaming: internet dj console, muse, darksnow, pd-based streamers form
giss.tv
analyze:  jaaa, japa, sonic visualizer, sonorgam.
more...:  recorders, rippers, note editors, id3tag editors..

the main audio folder holds the primary programs like audio players
(aqualung audaicous2, amarok), daws and sequencers (ardour, lmms,
rosegarden..), samplers and drumboxes (hydrogen, jackbeat, freecycle..)
and the wave editors (traverso, sweep, audacity...)

I do not think i made a near perfect system for audio, but I thisk its
working quite fine.

ok, I lack a recent rt-kernel, I use the one form puredyne project, a
2.6.24.
I actually took quite a lot from them. they do excellent packaging for
plugins (pd and supercollider)
one can install that by using a script on the desktop, or the usual way.
I also have to thank elgenerealmidi form
http://ubuntufromscratch.tuxfamily.org/ for his exceptional work.

but I did not want to do another audio distribution:


3D:

massive blender focus.

- 5 versions of blender (2.49, 2.5 with automatic download script of
graphicall daily build, 2.41, 2.45, publisher 2.2.5 for compatibility
reasons and fun :-)

- integration into nautilus (own blender mimetype, open with 2.41, 2.45,
control movies with blender:anim on rightclick), hidden blender folder
in home directory for fast access to scripts folders of all versions and
to sequence and texture plugins)

- collaborative blender scripts folder (symlinked into dropbox, drop a
script there and all others will get it, too). many scripts installed
(focus mainly on renderers integration until now, all render-related
scripts appear in render menu now)

- renderers preinstalled for use with blender: yafray, yafaray,
kerkythea, indigo (these two via download script, as they cannot be
redistributed), aqusis, pixie, nvidia gelato, luxrender (beta and
stable), sunflow, pantograph.
also, freestyle standalone and helios distributed renderer are available.
which brings me to the next point:

- distributed rendering category: helios (distributed rendering with
sunflow), drqueue (packed in custom scripts and with help to be user
friendly), yadra, networkrender, farmerjoe. Also all online-tools which
allow renderfarming with blender are there, with test accounts: Pgrade
Grid portal, HGblender ranch, burp, open rendering environment, BOINC,
then the commercial ones: greenButton, respower, pouwa client, deadline
renderfarm.
- blender video sequence editor and composite editor launcher in VID
cateory, with test project and little intro texts.

other interesting things:
- 3D programs: ayam, moonlight, wings3d, k-3d, topmod modeller, equinox,
gsculpt, kpovmodeller. Makehuman is there, once with the old version,
and MHPhoenix, and a script to automatically download and compile the
latest version.
there is also Sharpconstruct (standalone scuplter) and structuresynth
(where you can code 3D objects)
- texture tools: Mapzone (via wine and a script for download), semicuro,
cellule (for procedural textures)
- shaderman tools: sler, shaderman (via wine) and cutter
- plant generators: arbaro, Ivy, ngplant, and apparently, tree form
curves.
- g3dviewer: previews all major 3d formats
- bvhplay: player for bvh motioncapture files.

useful things beyond 3D

2D: gimp is heavily pimped with all major plugins and scripts
actually, there are 3 versions of gimp.
one is special-pimped for use with graphics tablets: Gimp paint studio.
- more graphics tablets apps: mypaint, gogh, drawpile, alchemy,
qaquarelle, and pencil.
- djv imaging for image sequce playing and processing
- cinepaint is there. with full color management builtin.
- colour mangement: all relevant tools for linux are there (lcms argyl,
lprof, oryanos, dispcal), but you will also find  tools like a print
plugin in gimp, which accepts coulor profiles of printers, or the CMYK
plugin for gimp.
- special kernels: there is a highram kernel available, which could be
neat for renderings with more than 3GB ram. Yes you can use more the 3GB
ram with a 32bit system. this kernel has to be installed seperatly, but
there is an install script on the desktop

----------------------------------------------------------------

the Programming tools are python- and web-orientated, but there are also
tools to produce art out of code
hardware interfacing allows you to interact with software via wii
controller, reactable, osc, openmoko, graphics tablets.
the video category features not only video editors, but also 2D animation
apps, streaming tools, dvd tools, converters, viewers etc.


and everything is configured, too. this means every mimetype opens with
the appropriate program. Media information programs are integrated into
nautilus,


I hope I've got your appetite wetted.



about me:


my (nick)name is cellstorm, I am a student of software development at tu
graz, Austria.
I started this project about one year ago, in a rage of seeing so much
good free software available,
but no one integrates it as is should be: configured, documented, with a
menu structure that makes sense.
Until now, I did 3 releases, constantly updating the programs to newest
state and finding new exiting stuff.
As I am doing all this stuff alone right now, It's kinda hard to do much
in advertising.
I have been featured by mkl, medienkunstlabor graz, a media artist
laboratory in my hometown, where I am kinda
resident artist now. This means I do not only produce this distro, I also
use it as production environment.



you can download openArtist at http://www.openartisthq.org
is hat grown to about 3.5gig until now.
(screenshots:
http://www.getdropbox.com/gallery/331020/1/openArtist?h=49f07b)


greets, cellstorm







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