I did an Altavista search for more info on this and one of the links  
it returned was this one


She's Such a Geek - Geek Feminism Wiki
She's Such a Geek is an anthology of essays about female geeks, edited  
by ... She's Such a Geek Photo Competition at Inkling magazing. Amazon  
customer reviews ...
geekfeminism.wikia.com/wiki/She's_Such_a_Geek
More pages from geekfeminism.wikia.com

http://av.rds.yahoo.com/_ylt=A0oGkt72bXZKxKsAlwlrCqMX;_ylu=X3oDMTBvdmM3bGlxBHBndANhdl93ZWJfcmVzdWx0BHNlYwNzcg--/SIG=128gup4pc/EXP=1249361782/**http%3A//geekfeminism.wikia.com/wiki/She

When I clicked on the link, I got a Yahoo 403 error  ie

----------
Yahoo!          
  Forbidden

This link is not authorized by Yahoo!

If you would like to continue to this link's intended destination at  
your own risk, click here.
---------

Since when does yahoo get to FORBID access to sites? and is the  
objection to feminist text or to WIKIA?

blakkbyrd





On 02/08/2009, at 9:11 PM, Aileen Derieg wrote:

> On Sunday 02 August 2009 13:00:50 marc garrett wrote:
>> We need more women in games.
>
> On that subject I highly recommend "She's Such a Geek", one of my  
> favorite
> books: http://www.sealpress.com/book.php?isbn=9781580051903
>
> Enjoy,
> Aileen
>
>>
>> Guardian article.
>>
>> A new study shows that females are missing from videogames, in  
>> which 85%
>> of the characters are male. Videogame players may be more diverse  
>> than
>> ever, but for game characters the digital realm is still very much a
>> white man's world. A study published this week looking at gender,  
>> race
>> and age has found that female and minority characters are severely
>> under-represented.
>>
>> US researchers examined the top 150 games from March 2005 to February
>> 2006, including titles such as Doom 3 and Grand Theft Auto: San  
>> Andreas.
>> They discovered that 85% of characters are male, compared to just  
>> 49% of
>> the US population. The figure rises to 90% for player-controlled
>> characters.
>>
>> Black, Hispanic and Native American characters also fail to reflect
>> their real-life counterparts, and mainly appear in sports games or
>> titles that reinforce racial stereotypes, such as 50 Cent  
>> Bulletproof.
>> Turning to age groups, children and the elderly are almost non- 
>> existent
>> in games, with adult characters making up nearly 87% of the total.
>>
>> Previous studies have examined questions of representation in  
>> games, but
>> this new research is the most comprehensive so far. The findings also
>> take sales data in to account by weighting the most popular games as
>> more important, under the assumption that they have a larger effect  
>> on
>> players.
>>
>> Dmitri Williams led the research, published in the journal New  
>> Media &
>> Society. He suggests that media under-representation can be an  
>> indicator
>> of social inequality.
>>
>> more...
>> http://www.guardian.co.uk/technology/gamesblog/2009/jul/31/videogames-gende
>> r-balance
>>
>>
>> _______________________________________________
>> NetBehaviour mailing list
>> [email protected]
>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>
>
> -- 
> In so many words: http://eliot.at
> _______________________________________________
> NetBehaviour mailing list
> [email protected]
> http://www.netbehaviour.org/mailman/listinfo/netbehaviour

_______________________________________________
NetBehaviour mailing list
[email protected]
http://www.netbehaviour.org/mailman/listinfo/netbehaviour

Reply via email to