On 8/9/2009, "marc garrett" <[email protected]> wrote:
>Hidden messaginâ > >Programmers for 8-bit consoles, whether American, European or Japanese, >stuck hidden messages â sometimes accessible, sometimes non- â in their >games all the time. > >http://magweasel.com/2009/08/29/hidden-messagin/ Ah yes I remember doing that on a few tape-based games on the old Amstrad CPC 464. Not a console but nevermind. Most games took to using convoluted protection systems which counted the number of instructions executed so if you changed anything you couldn't get in - these were beyond me, but a few like "Super Robin Hood" by Codemasters, with the help of cheats published in magazines, I managed to dig around in and occasionally found hidden messages. James. _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
