few notes on Second Life and literature, for the &Now conference (as
usual will be presenting online)


1 In Second Life there may be speaking. Speaking is too close for many
people who won't speak but will just use the text chat window. When you
hear a voice, you are in the presence of the voice, of the person
speaking.

2 Chat is safer and cooler, and you can paste text in the chat window, you
can save the chat dialog. Pasting text allows you to work things out in
advance. You can think in advance, just as you do in literature. You can
think in advance and someone will read it later, just as if you were
speaking it then. Reading text brings the writer up to date for you.

3 You can write interesting scripts that make objects and avatars do
things. Interesting scripts are invisible literature; they're under the
hood of the virtual world, and you sense them only by what they make
things do.

4 Scripts are performative language, they carry out things, transform bits
and bites into the visible. You never see the skeleton of the virtual
world, you never read its literature, only its affect, its effect.

5 Objects may have signs above or below them, objects may be inscribed
with writing, and with writing, you can create narratives and literature
out of objects.

6 Almost everything in the virtual and real world is always inscribed, and
even in physical reality, there are no "natural" organisms that are not
tended, are unintended, are not tended to.

7 In a virtual world, everything is inscribed and of the ontology of
inscription. In a physical world, the real is inert, obdurate. In a
physical world, organisms are inscribed, cultured, acculturated, all the
way down.

8 Every organism is a literature.


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