Reality Shifting – Part 1: Rezzing “There are many worlds and many realities in our universe. When one reality, or one world-view is superimposed on another, it is inevitable that social, economic and cultural problems arise. Hierarchies of worlds are constructs of a bygone era. Ecologies of worlds should guide us in considering our future… We can begin by designing environments that can respond to physical, environmental, or social needs. Not only the needs of human beings, but also of the organisms and elements with whom we share the Biosphere.” – fo.am
Rezzing occurs in the space in-between worlds. Rezzing happens in the moment we switch from one reality to another: where the structure of synthetic worlds is unveiled. We see these spaces appear gradually – textures, alpha channels and audio appear in layers. Forms start as simple grey patterns that morph and evolve via emergent detail. These patterns resolve as final forms that adhere to in-game physics and flop into “place”. Rezzing 1 from azdel slade on Vimeo. Read the rest @ Augmentology.com: http://arsvirtuafoundation.org/research/2009/11/14/the-dynamics-of-rezzing-part-1/ -- micha cárdenas / azdel slade Artist/Researcher, Experimental Game Lab, http://experimentalgamelab.net Calit2 Researcher, http://bang.calit2.net blog: http://transreal.org _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
