As long as we don't go homeless...

Apologies for self-promotion; sometimes it seems necessary. Besides 
there's always the delete/kill/abort/dev\/null - alan


On Mon, 23 Nov 2009, Ann Non wrote:

> Alan, you're living in my heart.
> Love,
> Willy
>
> On Mon, Nov 23, 2009 at 11:09 AM, Alan Sondheim <[email protected]> wrote:
>
>>
>>
>>
>> Passive-Aggressively Blowing My Own Horn
>>
>> ===================
>>
>> Early on, around 1994-5, I developed the concept of 'rewrite,' the enunci-
>> ation/announcement of online presence - an ontological performative funda-
>> mentally changing the way humans communicate.
>>
>> I developed the concept of 'defuge' to indicate a kind of disinvestment or
>> staleness that psychologically characterizes aspects of online and offline
>> life.
>>
>> I worked through the 'inscribed body'/'body of inscription' in relation to
>> 'culture all the way down,' placing the semiotic register across all
>> species, and this in relation to an examination of the phenomenology of
>> culture itself.
>>
>> I worked extensively with the idea of 'third sex,' produced solely through
>> the dynamics of a linguistic register in various social applications; in
>> this respect, I further developed the concept of lag as seductive lure.
>>
>> I did early work on MOOs and talkers, creating what would later be called
>> codework pieces, by manipulating the database labels of both; I also
>> worked on a phenomenology of talk/chat applications, ranging from MOOs to
>> IRC.
>>
>> I created a number of codework pieces, interfering in IRC channels,
>> rewriting talker and MOO databases, and so forth.
>>
>> I created the word 'codework' to reference a style of writing in which
>> code-bones are apparent, scrabbling the surface and depths of texts, and
>> in this regard was a forerunning of flarf, early on google-scraping and
>> working with perl programs and unix/linux scripts to reconstitute texts,
>> drawing new extended meanings out of them.
>>
>> With the help of Florian Cramer, I extended the structure of the Chinese
>> Thousand-Character Essay into other texts, using a perl program that kept
>> only the first instance of a word, in its proper order; I operated upon
>> Genesis in this fashion.
>>
>> I have worked with one of the longest-running art projects online - the
>> Internet Text, which I add to daily, and which was started at the begin-
>> ning of 1994.
>>
>> In Second Life, I have constructed a new and extreme style of artwork, in
>> which real-life textures are combined with 'alien' shapes and spaces,
>> having no basis in the real world.
>>
>> With Foofwa de Imobilite and Azure Carter - we have pioneered a form of
>> dancework called 'avadance' from avatar movement, and this movement itself
>> has been pioneering, using software- and hardware-altered motion capture
>> equipment to create 'inconceivable' mappings of human behaviors.
>>
>> Through Gary Manes, I pioneered in the creation of dynamic filters for
>> motion capture processing; these parallel graphic filters in image-proc-
>> essing programs, but they transform both time- and space-coordinates.
>>
>> Using Blender, I have created avatars without any human or organic feat-
>> ures whatsoever, adding human behavioral patterns to them, in order to
>> examine the phenomenology of behavioral 'reading' without cues from a body
>> image itself.
>>
>> In music, I have pioneered new guitar techniques, as well as extended the
>> possibilities of instruments such as Alpine zither, hegelung, and cobza.
>>
>> I have written one of the first extended works dealing with body abjection
>> and discomfort, centered on cancer, through the use of codework and other
>> textual manipulations.
>>
>> Early on, I created a series of raw texts from net-sex - texts which led
>> to the concept of 'wryting,' inscribing the body itself as projection and
>> introjection; this led to the concept of 'jectivity,' indicating the
>> psychological and psychoanalytical flows between agents, screens, desire,
>> and programs.
>>
>> Along the same line, in an extended text called Textbook of Thinking, I
>> created a 'ruptured' analysis of the obscene and the abject as existing in
>> a different register, within or beneath the linguistic - this deeper
>> register (related to Kristeva's 'chora') underlies human communication and
>> behavior.
>>
>> Early on, I wrote on textual interfaces in linux, and their phenomenolo-
>> gies; I also analyzed talk and ytalk in linux/unix as representations of
>> the body on-screen, in terms of screen 'real estate.'
>>
>> Through textual avatars such as Nikuko, Travis, Alan, Jennifer, and Julu,
>> I worked through psychological and psychoanalytical issues of projected
>> identities; these characters appeared anywhere from talkers to IRC to
>> email to newsgroups to Second Life.
>>
>> In terms of philosophical issues, I wrote extensively on the relationship
>> of the 'analogic' and 'digital' registers, using the abacus as a starting
>> point; this also has led to a series of purely philosophical texts, such
>> as Sophia and Philosophy, which utilize conceptual organization as a way
>> to structure analyses of the real.
>>
>> I have written as well on the fundamental entanglement of the real and
>> virtual, within the phenomenology of inscription - an entanglement that
>> virtualizes and mirrors any ontology, within any other.
>>
>> I have written what might be the deepest analysis of Second Life from
>> within - that is, an analysis of virtual worlds and worlding, in a series
>> of texts gathered in The Accidental Artist.
>>
>> In dance, I have created a series of 'possibilities' using VLF (very low
>> frequency radio) in order to create a dialectic between choreography/
>> movement and the 'invisible' radiating world at large.
>>
>> (I should mention my early video- and film-work, based on new techniques -
>> for example, in the early 1980s, I created a 16mm (sound) film a week,
>> using multiple in-camera processing, layering optical soundtracks on the
>> fly, and so forth.)
>>
>> Within the sociology of postmodernism, I have analyzed the social in terms
>> of radiations and dusts, using these to model transmission (both basic
>> and parasitic) and reception across a variety of spectra.
>>
>> Along the same lines, I have written on the phenomenology of VLF, short-
>> wave listening, and similar things which emphasize hunting virtualities in
>> worldings that are always already continuously evanescent and vanishing.
>>
>> Early on, I created artworks using Quickbasic and Basic, to create images
>> that scattered from within, as well as fractal traces using a phenomenolo-
>> gy of measurement - these led to considering the boundaries of the visual
>> in relation to the boundaries of the world, which was also built upon a
>> re-examination of inscribing between x and -x in set theories.
>>
>> Earlier still, I created pieces that involved 'driving in 4-space' -
>> moving through four-dimensional space - the image was flattened to a
>> 2-space vector screen.
>>
>> And slightly later, using UCSD Pascal, I created 'active-editing' programs
>> that would take textual input and transform it on the fly; this led to an
>> analysis of parasitism and noise in situations where it seemed imperative
>> to transmit a message through a hostile environment.
>>
>> These same techniques were used, within the past few years, as a way to
>> interfere with three-dimensional modeling programs, so that it became
>> almost, but not totally, impossible to reconstitute the original image
>> from the scan - and this led, in turn, to reworking avatar bodies them-
>> selves in second life, producing anomalous and unreadable structures
>> motivated by avatar 'intelligence' within them.
>>
>> And so forth.
>>
>> ===================
>>
>> So where is this work? Scattered among chapbooks, print-on-demand books
>> (which are never available for review or perusal), within the Internet
>> Text and at the website I use to temporarily store files (temporarily -
>> given the limited storage I have). There are archived materials at the
>> Ohio State University in Columbus; there are materials that will be
>> archived at New York University in Manhattan. There are over twenty-five
>> hours of films still at Filmmakers Coop, where they sit and decay. There
>> are several cds, and three non-publish-on-demand books, none of which
>> discuss any of the above. There have been a number of manuscripts which
>> continue to gather dust. At one point I self-published several dvds and
>> texts, but that proved impractical.
>>
>> What happened? My work is difficult to grasp; it moves too quickly among
>> disciplines and (artistic) communities; almost all of it is non-academic
>> in style; it's unsellable; it's parasitic on email lists, and appears (as
>> this text appears) only as noise; it's sent to /dev/null one way or ano-
>> ther; at times it appears too neurotic, sexual, intense, moribund, diffi-
>> cult, or depressive; it takes far too much time to read and/or process; it
>> seems to short-circuit itself; I'm socially awkward, etc. etc.
>>
>> What will happen? Surely nothing until after my death, and then, if the
>> works survive on someone's machine, something might come of them; however
>> by then, they'll most likely be outdated.
>>
>> This can only end on an "ah, well...".
>>
>> ===================
>>
>> _______________________________________________
>> NetBehaviour mailing list
>> [email protected]
>> http://www.netbehaviour.org/mailman/listinfo/netbehaviour
>>
>


==
email archive: http://sondheim.rupamsunyata.org/
webpage http://www.alansondheim.org sondheimat gmail.com, panix.com
==
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