Being familiar with the MakeArt festival and people involved, I would 
say that their suggestion that people fork for the hell of it is much 
more artistic than utilitarian. I don't think you can equate forking a 
project to turn it into art with forking a project because it's not 
quite the utility that you think it could or should be.

Pall

james morris wrote:
>> make art - a week dedicated to the world of Free Software and digital art
>> organised by goto10
> ...
>> This year make art focusses on distributed and open practices in FLOSS art.
>> What the fork?! is about decentralization. Forking is the new black. Work
>>from one source, copy, patch, improve, experiment, change direction,
>> inspire! Forking is not about quick hacks, but about creating room to
>> experiment, letting go of the one working copy and creating a multiplicity
>> of ideas.
> 
> i kind of find this irritating, it seem to be suggesting people fork
> projects just for the hell of it - let's do all those things the
> original developers never wanted their projects to be - and remember,
> most open source projects start out because the developer(s) had
> like-minded goals as the above goals state.
> 
> i think forking of an open source project is generally not taken lightly
> and is seen as a last resort when disputes/disagreements between
> developers of the project cannot be resolved in any other way.
> 
> i'd be interested to know what kind of projects are intended to be
> forked, or more precisely what complexity/size?
> 
> there's no point in forking a big project to just add a handful of 
> experimental or idiosyncratic features.
> 
> 
> however, while i'm a little critical of "what the fork!" the project i
> forked (gfract to create gkII*) a few years ago was because i patched,
> improved (arguable), experimented (definitely), and changed direction.
> 
> in my case, i was never a developer of the project i forked. when I
> forked gfract and formed gkII, my contact with the author of gfract
> resulted in the update of his code (ie from GTK, to GTK2), and he also
> developed what in his opinion was a better implementation of part of the
> user interface i had developed in my experiments. There were also
> features he simply disliked, and he then implemented in ways I disliked.
> But in this case it was all quite friendly and we simply wanted to do
> things differently, and he also had more important things to work on.
> 
> james.
> 
> * http://www.jwm-art.net/gkII
> currently does not compile unless you remove -DGTK_DISABLE_DEPRECATED
> from the Makefile.
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