gaiatek

image:     http://www.jwm-art.net/mdz/output_images/gaiatek.png
settings: http://www.jwm-art.net/mdz/saved_settings/gaiatek.mdz

tek

development of multi-threaded mdz has been much slower than i expected.
some things have been less difficult about learning to code a
multi-threaded program than expected. other things were more difficult
than expected. some minor re-factoring here and there of mdz code
required in order to move the multi-threaded implementation i've posted
here to the list, into it. further thought required. further care
required. further notice to be taken of what the code is doing in a
number of situations with regard to user interface. the single-threaded
render implementation was next to useless. anti-aliasing (or
super-sampling) was tough to get started on and required spending some
time looking into the code which does that. i had barely touched any of
the anti-aliasing code since i first forked gkII from gfract.

gaiatek

image reminds me of childhood. a childhood memory of a sunny day by the
greenhouse kneeling down in the shade, foxgloves, leaves, green, colour.
memories smeared/tainted/dribbled on, by a long past me, perhaps.
memories i can't remember the tainted by dreams. foundation of now i
look at the image and it's not quite there, that at all you'll find me
in the M-set somewhere, hiding from the world. of maths and physics,
science fairs.

down by the greenhouse. darker green leaves, sky slightly over-cast.
drizzling, chapter. the garage, off-white walls, brick columns, sky-blue
painted window frames, tiled roof, a fantastic garage, old, next to the
concrete ruined it pavement, flint stoned roof, brick windowsills,
skylark howling, summer's field, fled, non wearing winter bottom
chequers blanch.
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