i am releasing a new + open collaborative/community-based resource on/for
Art Game Studies here:

http://bit.ly/5GdzNL

this list is primarily drawn from classes that i teach at the School of the
Art Institute of Chicago where i have developed the New Media curriculum in
the department of Film, Video & New Media. the list includes works that i +
others have taught, played, researched, written on, developed, screened +
exhibited as well those that have been developed by my students, colleagues,
peers, fellow artists + myself. as such, this resource is subjectively
crafted from my own experiences but hopefully objectively useful as a
contribution to the field of Art Game Studies + Media Art Histories.

the resource will be used in my upcoming course Art Game Studies, a new
Media Art Histories course being offered by the Art History, Theory &
Criticism department + Film, Video & New Media. this course is both an
overview of Art Games as well as introduction to the theories + discourses
of Game Studies. the research for this resource also comes from +
contributes to my ongoing work in this field, such as my essay, Running and
Gunning in the Gallery: Art Mods, Art Institutions and the Artists that
Destroy Them, which will appear in From Diversion to Subversion: Games,
Play, and Twentieth-Century Art, edited by David Getsy, to be published by
Penn State Press.

i am offering this resource freely + openly to anyOne who wants to
contribute to or comment on these histories. i will be revising the version
that i use in my classes based on your contributions + comments. i hope that
artists, academics, researchers + theorists of Art Mods, Art Games, Artware
+ New Media Art (1) in general find this resource engaging + useful as an
open + collaborative/community-based resource that we can develop together,
to help document these emerging theorypractices. (2)

jonCates
CHI .US
2010.01.25
http://systemsapproach.net

1. a note on taxonomies + my approach: in my thinking/feeling on the
subject, Art Games are a subset of Artware (or Software Art) which itself is
a subset of New Media Art. i will use the term New Media Art, as it is used
in the field by authors such Michael Rush in his New Media in Late
20th-Century Art from 1999 or Mark Tribe + Reena Jana in their collaborative
book simply entitled New Media Art. i am also using the phrase "New Media
Art" as we use it in the Film, Video & New Media Department. When we use the
phrase New Media we refer to time, screen + code based Digital Art that is
connected to the histories + theorypractices of Media Art, i.e. Film Art +
Video Art. we are primarily concerned with experimental Media Art + we see
New Media Art in relation to all other forms of experimental Media Art such
as Film, Video, Animation, Installation, Art Games, Machinima, Realtime
Audio Video, Web Art, Software Art + Free & Open Source Software. i also
take this perspective from two of my own professors, Lev Manovich + Sean
Cubitt. For Cubitt + Manovich Video Art and New Media Art are (respectively)
both hybrid categories of creative cultural work, meshworks of
interconnections that are socially situated technological forms. i am
similarly motivated to understand Art Games in this manner.

2. a note on the contents of the Art Game Studies resource: this resource is
not intended to be comprehensive but rather as i described above,
collaborative + open. not all works in this list can be included in any
given syllabus, courseware, research project, published essay, book, etc.
still, i believe it is very important to openly compile + discuss such lists
in order to respect + encourage multiple parallel Media Art Histories to
develop. in this initial version i have not included many commercial
mainstream or mass market gaming products or services in terms of
chronologies of hardware (i.e. particular consoles) or software (i.e.
specific games). in the cases where i have included these they are primarily
in place to document the development of a genre (such as the First Person
Shooter) or a crossovers between markets (such as in the case of Electro
Plankton by Toshio Iwaii).

COPY-IT-RIGHT 2010
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