"Serious Games" Industry Gains Traction.
"So-called 'serious games' (http://itnews.com.au/News/174083,serious-games-for-the-aussie-industry.aspx) are gaining traction in military, business, education, and medical applications as Gen X and Y come into power, iTnews reports. While game developers acknowledge the risk of trivializing real-world issues (as in the Six Days in Fallujah controversy - http://games.slashdot.org/story/09/05/16/0324215/When-Does-It-Become-OK-To-Make-Games-About-a-War), intelligently designed 'serious games' could allow complex situations to be presented in a simple way. Cisco, for example, has an amusing online games arcade (https://learningnetwork.cisco.com/community/connections/games) that prepares networking professionals for a variety of certifications." Slashdot. _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
