virtual speech


http://www.alansondheim.org/speech.mp4

earth talks, electrons listen
electrons talk, earth listens
one electron, many earths sewn together
many electrons sewn together, one earth
hello i am electron, unlike earth,
i have only one part, sob! hello, i am
earth, unlike electron, i have
many part, but wait say electron, i
have many part of you, i am electron say
earth, but wait, i am listen


Revised revisited notes on Second Life for ELO - speaking and speech and
language and talking and writing:

1 In Second Life there may be speaking. Speaking is too close for many
people who won't speak but will just use the text chat window. When you
hear a voice, you are in the presence of the voice, of the person
speaking. You're in the presence of the grain of the voice. You're there.

2 Chat is safer and cooler, and you can paste text in the chat window, you
can save the chat dialog. Pasting text allows you to work things out in
advance. You can think in advance, just as you do in literature. You can
think in advance and someone will read it later, just as if you were
speaking it then. Reading text brings the writer up to date for you. Chat
can be heterological, wandering, lost; chat is murmured, whispered. You
hear chat.

3 You can write interesting scripts that make objects and avatars do
things. Interesting scripts are invisible literature; they're under the
hood of the virtual world, and you sense them only by what they make
things do. You can write things accompanying invisible scripts, things
that only people who understand how things work, will be able to read.

4 Scripts are performative language, they carry out things, transform bits
and bites into the visible. You never see the skeleton of the virtual
world, you never read its literature, only its affect, its effect.

5 Objects may have signs above or below them, objects may be inscribed
with writing, and with writing, you can create narratives and literature
out of objects. You can have objects which are video-textured. In one user
interface, an entire region has a single object texture that can present
specific video; the video can have text, voices, anything. In the newer
interface, different objects can have different textures that can present
different videos, all competing for bandwidth; these videos likewise can
present both sight and sound, written words and spoken words. Your region
can swallow the world with enough bandwidth, and everything can be heard
or seen, one doesn't know where to turn.

6 Almost everything in the virtual and real world is always inscribed, and
even in physical reality, there are no "natural" organisms that are not
tended, are unintended, are not tended to.

7 In a virtual world, everything is inscribed and of the ontology and
epistemologies of inscriptions, codes protocols, and so forth. And this
inscription is dynamic, on the move, continually transformed by users and
corporate entities, by hackers and operating systems, and so forth. In
the physical world, the real is inert, obdurate. In the physical world,
organisms are inscribed, cultured, acculturated, all the way down; codes
exist within potential wells existing for relatively long periods of time.

8 In both worlds we inhabit spaces we do not fully understand - spaces,
ontologies, and epistemologies which are fundamentally alien - which are
always already inscribed elsewhere and elsewhen.

9 Every organism is a literature, its language the economy of the imagin-
ary.

>From http://yoshikaze.blogspot.com/ re my residency in Second Life:

"SL without language - that is to say, unspoken and unspeaking objects,
objects unspoken-for, these objects parallel the diegeses of silent cinema
- moving among them, but then what? what are the moments of narrative or
other devices conveying meaning, other than design, etc. So language is
critical, and there are signs/signboards everywhere, not to mention notes
handed (down) to one upon entering SL - all this. But if language inheres
to the object, if the object is always already inscribed, the
possibilities open up perhaps? So on one hand, there are speaking objects,
and on the other, objects with inscribed textures. The latter can be
stationary signs/signboards; they can also be (in SL 2 viewers) videos
separately assigned to separate surfaces, or objects in their entirety. In
both cases, it appears as if the objects were speaking, were in some sense
linguistic - as if language were in the world, not so much of, or beyond,
it."

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