I couldn't make it to this years' edition of Interactivos?'10 although
I would have really liked to go. The results are now exhibited at
Media Lab Prado, Madrid.

>>> WHAT: INTERACTIVOS'?10: Neighborhood Science project showcase
>>> WHERE: Medialab-Prado, Madrid
>>> WHEN: July 2 through 31, 2010

INTERACTIVOS'?10: Neighborhood Science international workshop-seminar
took place at Medialab-Prado from June 7 through 23, 2010. During the
workshop ten interactive installations were collaboratively developed.
These prototypes can be seen at Medialab-Prado from July 2 through 31,
2010. Free admission.

http://medialab-prado.es/article/interactivos10_muestra_de_proyectos



>>> SHOWCASED PROJECTS: >>>
(follow link above for a more pleasant read :))

-----------------------------
---- ---- Lilipod ---- ----
-----------------------------

by Kelly Andres (Canada). Collaborators: Saoirse Higgins, Max
Kazemzadeh, Reza Safavi.

Lilipods era tools for studying, implementing and monitoring DIY
bioremediation efforts through community stewardship.

The initial concept and prototypes developed during the
Interactivos?'10 workshop illustrate the potential for the project to
cultivate a series of interactive devices for citizens to explore the
sciencie of hatitat remediation through hands-on and technological
means.

The project merges electronic data collection and visualization,
ecological research and community activism.

>> (read more following the link above)

------------------------------------------------
---- ---- Open Solar Circuits ---- ----
------------------------------------------------

by DreamAddictive (Carmen González & Leslie García) (Mexico).
Collaborators: Giuseppe Burdo, Jennifer Dopazo, Maria Paula Falla,
Simonetta Gorga, Mauricio Martins, Yago Torroja.

Open Solar Circuits is a project that works as a framework of
collective construction, making a system of the knowledge obtained
during the experimentation process, to be reproduced later in
different contexts. The project is focused on experimenting with
electronica sustainable circuits.

-----------------------------
---- ---- Re:tag ---- ----
-----------------------------

by Sandra Dávila (USA/Mexico). Collaborators: Sergio Galán, Federico
Andrade, Adolfo Estalella, Rodrigo Calvo, Carlos Cochón, Marianna
Suarez, Gabriel Lucas, Madeleine Claire Elish.

Re:tag is a tagging system that fosters the emotional connection
between people and objects. Hence, those objects that had been thrown
out (by being left on the margin of the economic system) are rescued
in the emotional exchange, and get a new use through collective oral
stories.

People that want to get rid of their belongings, furniture or any
object, leave a voice message in a database describing the history of
the object. A tag with a unique id number and a phone number will be
added to the object before being included in the project. By dialing
the phone and id numbers, participants will e able to listen to the
story behind the object. The goal is to constitute a self-sufficient
and permanent voice tagging system that can be used by recycling
organizations responsible for discarded objects.

http://re-tag.org

---------------------------------------
---- ---- Algas Verdes ---- ----
---------------------------------------

by Hamilton Mestizo (Colombia). Collaborators: Allison Kudla, Joaquín
Rodríguez, Montfragüe Fernández Lavandera, Donacio Cejas Acosta,
Nirvana Soltani.

We are working to develop and produce a cheap, DIY and
easy-to-assemble photobioreactor (PBR). The photobioreactor will
permit the cultivation of Green Algae Chlorophyta which will be mapped
and collected around Medialab-Prado and the city of Madrid.

The PBR's inbuilt sensors will detect gas levels (O2, Co2, H),
tempreature and calculate biomass (Photoresistors) thereby provididn
us with informations about the state of the internal atmosphere. This
will allow us to observe the algae's behaviour, the iochemical
reactions and the adaptations as they occur.

The photobioreactor has the folowing inputs and outputs:

Input: Human exhalation (co2) contained in our breath serves as food
for algae. Output: Oxygen (O2) + Hydrogen /H).

http://algasverdes.blogspot.com
http://algasverdes.librepensante.org


--------------------------------------
---- ---- VirtualUrban ---- ----
--------------------------------------

by Rory Solomon(USA). Collaborators: Acitore Artezione, Alfonso
Montón, Christian Duell, Jennifer Sarich-Harvey, Milos Jovanovic.
Remote member: Marek Walczak.

VirtualUrban is an exploration of the relationship between the real
and the virtual in urban space.

The project: We begin with a neigbourhood and hold community workshops
in order to build a vocabulary of 3D forms. These forms become the
building blocks of a virtual world, which is then presented as a
site-specific, augmented reality exhibition within the neighbourhood.

The installation: Multi-user augmented reality. 3D forms are projected
onto a translucent surface which allows the viewer to experience the
real and virtual worlds simultaneously. During the installation the
viewer has the opportunity to build and navigate a unique 3D virtual
world. In this context, the viewer is able to reinterpret both the
seen and unseen qualities of their neighbourhood.

Site Specific Setup: The site specific setup requires the integration
of a system of basic elements adaptable to various locations.

virtualurban.org

-------------------------------------
---- ---- Birds within ---- ----
-------------------------------------

by Luis Bustamante (Colombia). Collaborators: Francisco Toro, Nacho
Cossio, Nacho Gómez, Agustin Batista, Aurelio Carnero R., Javier
Blanco.

The project uses a 3D audio architecture which allows different sound
loops or tones to be assigned to digital representations of real
satellites which orbits and velocities are scaled down to fit the
local space of the listener. This kind of soundscape aims to underline
the immediacy of outer space activity, its influence in personal and
communal spaces, as well as the possibility to enhance the experience
of it by juxtaposing analog and digital media resources with social
processes of observation and urban wandering.

http://wiki.medialab-prado.es/index.php/Birds_within
protonumerique.net
aconnectiontoaremoteplace.net
http://bogotadeclaration.wordpress.com/
http://www.svengrahn.pp.se/sounds/sounds.htm


-----------------------------------------
---- ---- Control Mental ---- ----
-----------------------------------------

de Maurizio Dikdan (Venezuela). Collaborators: Yago Torroja, Mauricio
Martins y Gatopan.

The project is an oscilloscope that shows a Lissajous curve shaped
depending on the blood pressure values of the visitor.

The goal of the project is to generate an alternative way of
representing these values. By observing the simetry (or asimetry) of
the curves generated by the blood pressure of the individual we can
create a more intuitive way so anyone without any medical background
can check if he or she is ok or in risk.

First we created a functional prototype that generates a curve
depending on the values of the person. As a further develope, we want
to add a sound component that uses the armonic nature of the Lissajous
curves, and to implement a database to the system so we can track the
values of groups of people and, therefore, make conclusions about the
health conditions of a collective.

The project uses a CRT television modified in order to act as an
oscilloscope, an Esfigmomanometer, a microprocessor and two
amplifiers.


------------------------------------------------------------
---- ---- Society of Urban Naturalists ---- ----
------------------------------------------------------------

de Emilio Zamudio (México). Colaboradores: Carolina Gruffat, Christina
Kral, Ivonne Villamil, Héctor Cataño.

The Society of Urban Naturalists (S.U.N.) is an international
collective of urban researchers dedicated to discover the hidden
relationships between nature, city and humanity.

S.U.N. approaches the same problems that science studies but through
city inhabitants, using different methods and invented devices, in
order to interact or observe the interactions between humans and their
natural/urban environment.

For this research cycle, the Society chosed the Retiro Park as a
common playground and starting point. The park is a hybrid that
gathers three key aspects for the research and is convieniently
located near Medialab-Prado.

Methods and proposals of the Society include: research through a game
board using simple shapes found on the spot and a set of rules to
involve people in the park and make the think about the
interconnections between nature-city-humanity, a research format that
includes detective style and real fiction, and thoughful collection of
hybrid found by making new associations, cataloging finds in order to
contribute to the folksonomy of a new nature.

http://strangestforest.tumblr.com/


---------------------------------------------------------------------------
---- ---- IceCap [Automated Collapsible Forms] ---- ----
---------------------------------------------------------------------------

by Erika Lincoln (Canada). Collaborators: Fernanda Reis, Helena Lillo,
Irma Földényi, Mauricio Martins, Natasha Karpikova.

The Project: To create a kinetic paper sculpture in the form of an
Arctic Ice Cap that shrinks in the Madrid sun using solar power cells.
The sculpture is intended to highlight climatological predictions
surrounding the shrinking of the Polar Ice Cap which covers the Arctic
sea. This project focused on the experimental design and construction
of a kinetic paper sculpture that collapses with the aide of motors,
string, and solar power.

Through the IceCap project we seek to create both an evocative kinetic
sculpture and to address issues surrounding the predictedmelting of
the Arctic Ice Cap.


----------------------------------------------------
---- ---- Biological Plastic Toys ---- ----
----------------------------------------------------

by Brian Degger (UK). Collaborator: Nirvana Soltani.

Biological Plastic is a substance that can be molded, shaped, formed
into sheets, cut and colored much like normal oil based plastics.
However, it uses easily obtained materials, with no irritants stronger
than vinegar. All of it’s components can be sourced from groceries,
supermarkets or chemists.

No Logo: These toys are meant to be de-comodified objects of play for
fairytales that are  made by the storyteller to teach them about the
wonders and dangers of the  community they are growing up in.


URL: http://medialab-prado.es/article/interactivos10_muestra_de_proyectos

-- 
Olga P Massanet
--------------------------
www.ungravitational.net
virtualfirefly.wordpress.com
www.vimeo.com/ungravitational
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