Social Gaming Market Reaches Its Final Stage...

and It’s Not Looking Pretty.

By Alex St. John.

When Facebook recognized that early social media games were getting a 
free ride on their network, they shut down the free viral channels these 
games relied on for audience, started charging market prices for 
advertising, and demanded a cut of all commerce transactions (see 
Facebook Credits http://news.cnet.com/8301-13577_3-10460201-36.html). 
This changed the economics of social games dramatically. Reaching a 
large audience easily and for free ceased to be a benefit of developing 
social media games. In the downloadable casual game business, game 
developers get a 25%-35% share of the revenue their games generate 
online when published via channels other than their own. With Facebook 
charging a 30% premium for Credits and taking an additional cut on 
advertising, it’s likely that the cost of marketing a social media game 
is converging on what it costs in the mature downloadable casual game 
business.

more...
http://techcrunch.com/2010/09/17/social-gaming-hi5/
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