Videogame appropriation in contemporary art: Tetris. By Mathias Jansson. http://www.furtherfield.org/displayreview.php?review_id=417
In part two of this series on classic Videogames and their appropriation into contemporary art; Mathias Jansson focuses on Tetris, giving examples of how the game has impacted artists' work and art culture. Mathias Jansson is a Swedish art critic and Game Art researcher. He writes about New Media Art and Game Art for blogs and magazines such as Gamescenes (http://www.gamescenes.org) and DigiMag (http://www.digicult.it/digimag/). During the last year Jansson has written a series of interviews with the pioneers of Game Art and currently working on a sequel with artists, critics, curators, gallery owners operating in the field of Game Art. www.janssonswebb.se/gameart ————> Other Info: A living - breathing - thriving networked neighbourhood - proud of free culture - claiming it with others ;) http://identi.ca/furtherfield http://twitter.com/furtherfield Other reviews,articles,interviews http://www.furtherfield.org/reviews.php Furtherfield – online arts community, platforms for creating, viewing, discussing and learning about experimental practices at the intersections of art, technology and social change. http://www.furtherfield.org HTTP Gallery – physical media arts Gallery (London). http://www.http.uk.net Netbehaviour - Networked Artists List Community. http://www.netbehaviour.org _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
