The Semiotics of Video Games.

The Semiotics of Video Games is an art miscellany that investigates the 
production of meaning in videogames. It does so through seven themes 
inspired by the essays of the Computer Games between Text and Practice 
online publication, edited in 2009 by Dario Compagno and Patrick J. 
Coppock from the Associazione Italiana di Studi Semiotici. The themes 
are conveyed using artworks that have been selected internationally and 
across various media: photography, video and video games.

By exposing a wide range of semiotic issues and artistic assertions, the 
miscellany wants to uncover the ambiguous interdependence that exist 
between our everyday cultural reality and the rhetoric manifesting 
itself in video games. We assist at what seems an aggregation of the two 
realms, and the viewer of the online exhibition will have to make his 
own mind on what still characterize both. Do video games get closer to 
our perception of reality, or is our perception of reality getting 
closer to video games?

January 2011, Christophe Bruchansky and Mathias Jansson.
http://curatedmatter.org/the-semiotics-of-video-games/
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