Pulsus: a game of particles.

http://pulsusgame.com/play/

Pulsus is a flash game in which players must solve puzzles by arranging 
objects in order to move particles from an emitter into goal points. The 
game is in part about solving puzzles, but also about exploring and 
understanding a dynamic, engaging, system.

The goal of the project was to create a game that was aesthetically 
compelling, fun, and logically engaging. Players enter the game with 
little explanation and, through initially simple levels, explore how to 
manipulate the system to accomplish goals. While it is essentially a 
puzzle game, the system being solved is constantly in flux.

Anthony Mattox is a digital artist and designer. His recent work 
consists largely of generative applications written in Processing. His 
generative work often uses particle systems in order to construct 
complex, colorful images exploring form, texture, and pattern.
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