Game Arthritis
A systemic study of video games induced diseases

What are the real effects of digital gaming to our fingers, hands, and
bodies? The conformity of interfaces produces deformity. It’s a fact. Call
it “the reality of the virtual”. Prolonged vicarious aggression lead to
permanent physical disfiguration. Gaming activities produce real
consequences for the users. Research has been conducted for years in several
clinical laboratories across the globe but doctors and researchers are not
willing to share their findings with the general population. However,
evidence of new technologically-induced diseases is now becoming known
outside of the scientific community. These pathologies - labeled
collectively “Game arthritis” - are officially not “recognized”. The
authorities have dismissed this hidden epidemic as “mass hysteria”. But
according to some scientists - who speak under condition of anonymity
fearing ostracization - these undiagnosed disorders are the psychopathology
of ludic societies. Digital technology is indeed damaging users’ fingers,
arms, postures… Even their DNA is compromised. Game arthritis is not
supposed to exist. Game companies do not want to talk about it. Clinicians
and dermatologists do not want to discuss it. Labs refuse to run tests. And
yet, thousands of players manifest similar symptoms. Thousands of players
feel real pain in their bodies. Affected subjects are not delusional. Photos
and images are beginning to circulate on the internet. We have collected a
few samples.

http://gamearthritis.org/

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A project by Matteo Bittanti <http://matteobittanti.org/> and
IOCOSE<http://www.iocose.org/works/game_arthritis>






-- 
paolo - IOCOSE
http://iocose.org
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