Pox: Save the People. An interview with Mary Flanagan. Emilie Giles interviews artist Mary Flanagan about Tiltfactor's latest social game, Pox: Save the People. A new board game challenging 1-4 players to stop the spread of a deadly disease. The Tiltfactor Laboratory is a conceptual design lab that researches, designs, launches, and publishes games and interactive experiences related to technology and human values.
http://www.furtherfield.org/features/interviews/pox-save-people-interview-mary-flanagan Mary Flanagan investigates human relationships with systems — technological, representational, linguistic, and experiential — from her position in a technologically-infused society. Exploring the relationship between such systems and their intersections with everyday life. Therefore, games, computer viruses, search engines, cell phones, email — seemingly boring or ordinary computationally-driven systems — become extraordinary, revealing artifacts representing themes of human desire, intimacy, secrecy, language, and the conceptual spaces of machines themselves. Her three books in English include Critical Play (2009) with MIT Press. Flanagan founded the Tiltfactor game research laboratory in 2003, where researchers study and make social games, urban games, and software in a rigorous theory/practice environment. She is the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College. Emilie Giles is an alumnus of MA Interactive Media: Critical Theory and Practice at Goldsmiths College, University of London. Since graudating she has been assisting with the running of the women's art and technology collective MzTEK, completing a two month internship with world renowned artlist group Blast Theory and working for social video distribution guru's Unruly Media. Her own practice revolves around notions of pervasive gaming, married with urban exploration and psychogeography. Her most recent focus lies in taking fundemental gaming principles from Geocaching and exploring the consequences of adding an emotional dimension. -----------------------> Other Info: A living - breathing - thriving networked neighbourhood - art, technology & social change - claiming it with others ;) http://identi.ca/furtherfield http://twitter.com/furtherfield Other reviews,articles,interviews http://www.furtherfield.org/features Furtherfield – online arts community, platforms for creating, viewing, discussing and learning about experimental practices at the intersections of art, technology and social change. http://www.furtherfield.org Furtherfield Gallery – physical media arts Gallery (London). http://www.furtherfield.org/programmes/exhibitions Netbehaviour - Networked Artists List Community. http://www.netbehaviour.org _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
