Hi All,

Four of us from the Media & Arts Technology Phd Program will be presenting
our work at the Embodied Audiovisual Interaction group (EAVI) at Goldsmith
on Dec 14th. I will be presenting on the series of Telematic Dinner Parties
that were run this summer in collaboration with Furtherfield, London and
Culture Lab, Newcastle.

Other topics are:
Musical Expression in assistive Tech - Dave Meckin
Closing the Action-Perception Loop in Generative Composition - Henrik Ekeus
Twiddletone - sonifying fabric - Berit Greinke

Where:
14th of December from 3-5 p.m. in the RHB Small Cinema@Goldsmiths Uni

See the details and bios below.

------------------------------

> Hi all,
>
> The Embodied Audiovisual Interaction group (EAVI) is inviting 4
> students from QMUL's Media Arts and Technology (MAT) program to give a
> talk on the 14th of December from 3-5 p.m. in the RHB Small Cinema. I
> hope you can make it and please feel free to circulate. Bios are
> copied below.
>
> Regards,
> Parag
>
> Goldsmiths Digital Studios
> Department of Computing
> Goldsmiths, University of London
> New Cross, London SE14 6NW
> http://pkmital.com
> +44 (0)7588 359581
>
> ---
>
> Dave Meckin
>
> "Media and arts technologies are transforming who has access to
> creative activities and how they are experienced in many fields.
> Electronic music systems have the potential to enable people with
> special educational needs to express themselves creatively and develop
> new understandings about their actions and the world around them.
> While there are a number of assistive and educational music
> technologies currently available, there has only been a small amount
> of research published with regards to their development and use. The
> research project presented focuses on increasing the level of
> knowledge about the ways in which such technologies can be developed
> and implemented to enable young learners to actively participate in
> group musical activities, whose needs perhaps prohibit them from doing
> so with conventional instruments. Two case studies will briefly be
> outlined detailing current use of music technologies in a special
> educational needs school located in Bath. The ensuing discussion will
> be centred around reflecting on the methods employed by the researcher
> to explore and evaluate these technologies."
>
> "I am a musician, sound artist and sound designer. I am also a
> research student at Queen Mary University of London in the Media and
> Arts Technology Doctoral Training Centre. Previously I studied a BA
> (Hons) in Digital Music at the University of Brighton and a MSc Sound
> Design at the University of Edinburgh. I am really fascinated by the
> possibilities of technologically mediated sonic interactions between
> people, which is where most of my research and practice is focused."
>
>
> Henrik Ekeus
>
> Closing the Action-Perception Loop in Generative Composition.
> Many generative artists and composers combine low-level interacting
> elements to engender an emergence of higher level forms and patterns.
> However when working with such systems it can be difficult to
> anticipate what effects micro-level parameter changes might have on
> macro-level forms and behaviours, and further it is often impossible
> to completely explore the vast state-spaces that these systems
> possess. Consequently the working process is discontinuous and often
> involves a certain amount of trial-and-error.
> Exploratory research that seeks to address this is outlined. Here a
> gaze tracking system engenders a structural coupling between an
> artist/user and a visual generative system; 'eye catchiness' a fitness
> function in a continual evolution of emergent visual forms.
>
> Henrik Ekeus is a composer, sound designer and researcher. With a
> background in computing, he often explores generative and algorithmic
> processes in his works. These range from acoustic and electronic
> compositions and interactive installations to sound walks and film
> soundtracks. He is currently a PhD candidate on the Media and Arts
> Technology program at Queen Mary University of London where his
> research seeks to elucidate the nature of algorithmic creation in the
> arts and its relationship to perception and cognition.
>
>
> Pollie Barden
>
> The Telematic Dinner Party: an exploration of social presence among
> casual groups
> There is an increasing desire for individuals to connect through
> computer-mediated communication. In particular, there is a growing
> trend of applications aspiring to support social presence in social
> and leisure settings. Here is the exploration the opportunities for
> social presence around the practices of a dinner party. The
> presentation and discussion will cover the findings of a series of
> telematic dinner parties. A telematic dinner party connects remote
> guests together through technology to share a meal. Within each dinner
> party, the focus will be on impact of playfulness and collaborative
> events as contributions to increased social presence or the feeling of
> guests dining together. Additionally, I will address the implications
> for designing social structure as the main contributor to social
> presence rather than the technology platform.
> Ultimately we're trying to recreate and re-imagine something everyday,
> just eating with others, social interaction. Something that is for
> everyone to be shared with anyone. We have the technology on our
> laptop and smartphones. While the technology can provide the means to
> access friends and loved ones, do we feel connected? Latency is
> heartbreaking when you really want to be with someone. How can we feel
> that we are together? Could a dinner party, leveraged as a social
> platform, foster ‘social presence’ between remotely located groups in
> a technology mediated social event? Essentially, can we escape the
> tyranny of our physical location and party together telematically?
>
> Pollie is an American visual artist and game designer. Her diverse
> artistic background bridges photography, book arts, sculpture,
> interactive art and documentary. Her artwork has been exhibited in
> museums and galleries both in the US and in Europe. She has designed
> 'Big Games' as well as games for the mobile platform. Her games have
> run in the Come Out and Play Festival, the Figment Festival and
> Conflux Festival. Pollie collaborated with the Institute of Play on
> designing a social network and running after school programs for their
> Quest to Learn (Gaming) School. She has developed games as assessment
> tools to up new avenues of employment for people with cognitive
> disabilities. She co-founded and co-designed snagu, photo scavenger
> hunt game that was a 2006 mtvU Digital Incubator Award winner. In
> 2008, she was the keynote speaker on Women in Game Design at Bridges
> Summer Institute at Brooklyn College. Pollie has a masters from the
> Interactive Telecommunications Program at NYU. She is currently
> pursuing a PhD in Media and Arts Technology at Queen Mary University
> of London. Her research interest on the intersection of distance,
> food, dinning, and games as influences on social presence in
> technology mediated social events. View her work at pabadesigns.com
>
>
> Berit Greinke
>
> Twiddletone
> With the development of electronically enhanced textiles there is a
> necessity in identifying and understanding new demands towards
> fabrics. The evaluation of an e-fabric hand not only requires the
> identification of the handle of a fabric but also needs to consider
> its responsive qualities. An e-textile has an imposed function which
> blends into intuitive fabric handling of a conventional textile. This
> can lead to an awkward interaction, such as pressing buttons on a worn
> device, which disregards the malleable qualities of the fabric as a
> material. This project, based at Culture Lab Newcastle University, set
> out to gain information about the handling of textiles that have been
> electronically enhanced through a sound response related to touch. The
> study addressed the question of how to design towards a mutable
> interaction and e-fabric hand in textile design. The overall aim was
> to explore the potential of fabrics as sound interfaces, not
> interposed between input and output, but as “coordinators between
> phenomena” (Dourish, 2001) of tactile and audio experience.
>
> Berit Greinke is an artist and researcher in textile design and sound.
> She has studied at Art School Berlin, and graduated from Central St
> Martin’s College of Art & Design, gaining an MA in Design for Textile
> Futures in 2009. From October 2010 she has undertaken an EPSRC funded
> PhD in Media and Arts Technology at Queen Mary University of London.
> Her practice-based research focus is on cross-modal experience,
> developing interactive installations of textiles and digital sound.
> Her work has been exhibited internationally and has won multiple
> awards, such as the Surface Bursary by the London Printworks Trust
> funded by the Leverhulme Trust, NOBELini Award funded by the Medical
> Research Council and the DAAD annual scholarship. She delivers
> workshops in the field of e-textiles and performance, collaborating
> with various artists and curators such as David Littler and the
> sampler-cultureclash project.
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