Hi All, Four of us from the Media & Arts Technology Phd Program will be presenting our work at the Embodied Audiovisual Interaction group (EAVI) at Goldsmith on Dec 14th. I will be presenting on the series of Telematic Dinner Parties that were run this summer in collaboration with Furtherfield, London and Culture Lab, Newcastle.
Other topics are: Musical Expression in assistive Tech - Dave Meckin Closing the Action-Perception Loop in Generative Composition - Henrik Ekeus Twiddletone - sonifying fabric - Berit Greinke Where: 14th of December from 3-5 p.m. in the RHB Small Cinema@Goldsmiths Uni See the details and bios below. ------------------------------ > Hi all, > > The Embodied Audiovisual Interaction group (EAVI) is inviting 4 > students from QMUL's Media Arts and Technology (MAT) program to give a > talk on the 14th of December from 3-5 p.m. in the RHB Small Cinema. I > hope you can make it and please feel free to circulate. Bios are > copied below. > > Regards, > Parag > > Goldsmiths Digital Studios > Department of Computing > Goldsmiths, University of London > New Cross, London SE14 6NW > http://pkmital.com > +44 (0)7588 359581 > > --- > > Dave Meckin > > "Media and arts technologies are transforming who has access to > creative activities and how they are experienced in many fields. > Electronic music systems have the potential to enable people with > special educational needs to express themselves creatively and develop > new understandings about their actions and the world around them. > While there are a number of assistive and educational music > technologies currently available, there has only been a small amount > of research published with regards to their development and use. The > research project presented focuses on increasing the level of > knowledge about the ways in which such technologies can be developed > and implemented to enable young learners to actively participate in > group musical activities, whose needs perhaps prohibit them from doing > so with conventional instruments. Two case studies will briefly be > outlined detailing current use of music technologies in a special > educational needs school located in Bath. The ensuing discussion will > be centred around reflecting on the methods employed by the researcher > to explore and evaluate these technologies." > > "I am a musician, sound artist and sound designer. I am also a > research student at Queen Mary University of London in the Media and > Arts Technology Doctoral Training Centre. Previously I studied a BA > (Hons) in Digital Music at the University of Brighton and a MSc Sound > Design at the University of Edinburgh. I am really fascinated by the > possibilities of technologically mediated sonic interactions between > people, which is where most of my research and practice is focused." > > > Henrik Ekeus > > Closing the Action-Perception Loop in Generative Composition. > Many generative artists and composers combine low-level interacting > elements to engender an emergence of higher level forms and patterns. > However when working with such systems it can be difficult to > anticipate what effects micro-level parameter changes might have on > macro-level forms and behaviours, and further it is often impossible > to completely explore the vast state-spaces that these systems > possess. Consequently the working process is discontinuous and often > involves a certain amount of trial-and-error. > Exploratory research that seeks to address this is outlined. Here a > gaze tracking system engenders a structural coupling between an > artist/user and a visual generative system; 'eye catchiness' a fitness > function in a continual evolution of emergent visual forms. > > Henrik Ekeus is a composer, sound designer and researcher. With a > background in computing, he often explores generative and algorithmic > processes in his works. These range from acoustic and electronic > compositions and interactive installations to sound walks and film > soundtracks. He is currently a PhD candidate on the Media and Arts > Technology program at Queen Mary University of London where his > research seeks to elucidate the nature of algorithmic creation in the > arts and its relationship to perception and cognition. > > > Pollie Barden > > The Telematic Dinner Party: an exploration of social presence among > casual groups > There is an increasing desire for individuals to connect through > computer-mediated communication. In particular, there is a growing > trend of applications aspiring to support social presence in social > and leisure settings. Here is the exploration the opportunities for > social presence around the practices of a dinner party. The > presentation and discussion will cover the findings of a series of > telematic dinner parties. A telematic dinner party connects remote > guests together through technology to share a meal. Within each dinner > party, the focus will be on impact of playfulness and collaborative > events as contributions to increased social presence or the feeling of > guests dining together. Additionally, I will address the implications > for designing social structure as the main contributor to social > presence rather than the technology platform. > Ultimately we're trying to recreate and re-imagine something everyday, > just eating with others, social interaction. Something that is for > everyone to be shared with anyone. We have the technology on our > laptop and smartphones. While the technology can provide the means to > access friends and loved ones, do we feel connected? Latency is > heartbreaking when you really want to be with someone. How can we feel > that we are together? Could a dinner party, leveraged as a social > platform, foster ‘social presence’ between remotely located groups in > a technology mediated social event? Essentially, can we escape the > tyranny of our physical location and party together telematically? > > Pollie is an American visual artist and game designer. Her diverse > artistic background bridges photography, book arts, sculpture, > interactive art and documentary. Her artwork has been exhibited in > museums and galleries both in the US and in Europe. She has designed > 'Big Games' as well as games for the mobile platform. Her games have > run in the Come Out and Play Festival, the Figment Festival and > Conflux Festival. Pollie collaborated with the Institute of Play on > designing a social network and running after school programs for their > Quest to Learn (Gaming) School. She has developed games as assessment > tools to up new avenues of employment for people with cognitive > disabilities. She co-founded and co-designed snagu, photo scavenger > hunt game that was a 2006 mtvU Digital Incubator Award winner. In > 2008, she was the keynote speaker on Women in Game Design at Bridges > Summer Institute at Brooklyn College. Pollie has a masters from the > Interactive Telecommunications Program at NYU. She is currently > pursuing a PhD in Media and Arts Technology at Queen Mary University > of London. Her research interest on the intersection of distance, > food, dinning, and games as influences on social presence in > technology mediated social events. View her work at pabadesigns.com > > > Berit Greinke > > Twiddletone > With the development of electronically enhanced textiles there is a > necessity in identifying and understanding new demands towards > fabrics. The evaluation of an e-fabric hand not only requires the > identification of the handle of a fabric but also needs to consider > its responsive qualities. An e-textile has an imposed function which > blends into intuitive fabric handling of a conventional textile. This > can lead to an awkward interaction, such as pressing buttons on a worn > device, which disregards the malleable qualities of the fabric as a > material. This project, based at Culture Lab Newcastle University, set > out to gain information about the handling of textiles that have been > electronically enhanced through a sound response related to touch. The > study addressed the question of how to design towards a mutable > interaction and e-fabric hand in textile design. The overall aim was > to explore the potential of fabrics as sound interfaces, not > interposed between input and output, but as “coordinators between > phenomena” (Dourish, 2001) of tactile and audio experience. > > Berit Greinke is an artist and researcher in textile design and sound. > She has studied at Art School Berlin, and graduated from Central St > Martin’s College of Art & Design, gaining an MA in Design for Textile > Futures in 2009. From October 2010 she has undertaken an EPSRC funded > PhD in Media and Arts Technology at Queen Mary University of London. > Her practice-based research focus is on cross-modal experience, > developing interactive installations of textiles and digital sound. > Her work has been exhibited internationally and has won multiple > awards, such as the Surface Bursary by the London Printworks Trust > funded by the Leverhulme Trust, NOBELini Award funded by the Medical > Research Council and the DAAD annual scholarship. She delivers > workshops in the field of e-textiles and performance, collaborating > with various artists and curators such as David Littler and the > sampler-cultureclash project.
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