hi Rob

thanks for these excellent series

best wishes for '2012' (TM)

Andreas

Sent from my eXtended BodY

On 31 dec. 2011, at 14:06, Rob Myers <[email protected]> wrote:

> Blog post with picture, links and better formatting:
> 
> http://robmyers.org/2011/12/31/psychogeodata-33/
> 
> The examples of Psychogeodata given so far have used properties of the
> geodata graph and of street names to guide generation of Dérive. There
> are many more ways that Psychogeodata can be processed, some as simple
> as those already discussed, some much more complex.
> General Strategies
> 
> There are some general strategies that most of the following techniques
> can be used as part of.
> 
>    Joining the two highest or lowest examples of a particular measure.
> 
>    Joining the longest run of the highest or lowest examples of a
> particular measure.
> 
>    Joining a series of destination waypoints chosen using a particular
> measure.
> 
> The paths constructed using these strategies can also be forced to be
> non-intersecting, and/or the waypoints re-ordered to find the shortest
> journey between them.
> Mathematics
> 
> Other mathematical properties of graphs can produce interesting walks.
> The length of edges or ways can be used to find sequences of long or
> short distances.
> 
> Machine learning techniques, such as clustering, can arrange nodes
> spatially or semantically.
> 
> Simple left/right choices and fixed or varying degrees can create
> zig-zag or spiral paths for set distances or until the path self-intersects.
> Map Properties
> 
> Find long or short street names or street names with the most or fewest
> words or syllables and find runs of them or use them as waypoints.
> 
> Find all the street names on a particular theme (colours, saints' names,
> trees) and use them as waypoints to be joined in a walk.
> 
> Streets that are particularly straight or crooked can be joined to
> create rough or smooth paths to follow.
> 
> If height information can be added to the geodata graph, node elevation
> can be used as a property for routing. Join high and low points, flow
> downhill like water, or find the longest runs of valleys or ridges.
> 
> Information about Named entities extracted from street, location and
> district names from services such as DBPedia or Freebase and used to
> connect them. Dates, historical locations, historical facts,
> biographical or scientific information and other properties are
> available from such services in a machine-readable form.
> 
> Routing between peaks and troughs in sociological information such as
> population, demographics, crime occurrence, ploitical affiliation,
> property prices can produce a journey through the social landscape.
> Locations of Interest
> 
> Points of interest in OpenStreetMap's data are represented by nodes
> tagged as "historic", "amenity", "leisure", etc. . It is trivial to find
> these nodes to use as destinations for walks across the geodata graph.
> They can then be grouped and used as waypoints in a route that will
> visit every coffee shop in a town, or one of each kind of amenity in
> alphabetical order, in an open or closed path for example. Making a
> journey joining each location with a central base will produce a star shape.
> 
> Places of worship (or former Woolworth stores can be used to find
> https://en.wikipedia.org/wiki/Ley_line using linear regression or the
> techniques discussed below in "Geometry and Computer Graphics".
> Semantics
> 
> The words of poems or song lyrics (less stopwords), matched either
> directly or through hypernyms using Wordnet, can be searched for in
> street and location names to use as waypoints in a path. Likewise named
> entities extracted from stories, news items and historical accounts.
> 
> More abstract narratives can be constructed using concepts from The
> Hero's Journey.
> 
> Nodes found using any other technique can be grouped or sequenced
> semantically as waypoints using Wordnet hypernym matching.
> Isomorphism
> 
> Renamed Tube maps, and journeys through one city navigated using a map
> of another, are examples of using isomorphism in Psychogeography.
> 
> Entire city graphs are very unlikely to be isomorphic, and the routes
> between famous locations will contain only a few streets anyway, so
> sub-graphs are both easier and more useful for matching. Better
> geographic correlations between locations can be made by scoring
> possible matches using the lengths of ways and the angles of junctions.
> Match accuracy can be varied by changing the tolerances used when scoring.
> 
> Simple isomorphism checking can be performed using The NetworkX
> library's functions . Projecting points from a subgraph onto a target
> graph then brute-force searching for matches by varying the matrix used
> in the projection and scoring each attempt based on how closely the
> points match . Or Isomorphisms can be bred using genetic algorithms,
> using degree of isomorphism as the fitness function and proposed
> subgraphs as the population.
> The Social Graph
> 
> Another key contemporary application of graph theory is Social Network
> Analysis. The techniques and tools from both the social science and web
> 2.0 can be applied directly to geodata graphs.
> 
> Or the graphs of people's social relationships from Facebook, Twitter
> and other services can mapped onto their local geodata graph using the
> techniques from "Isomorphism" above, projecting their social space onto
> their geographic space for them to explore and experience anew.
> Geometry and Computer Graphics
> 
> Computer geometry and computer graphics or computer vision techniques
> can be used on the nodes and edges of geodata to find forms.
> 
> Shapes can be matched by using them to cull nodes using an insideness
> test or to find the nearest points to the lines of the shape. Or
> line/edge intersection can be used. Such matching can be made fuzzy or
> accurate using the matching techniques in "Isomorphism".
> 
> Simple geometric forms can be found - triangles, squares and
> quadrilaterals, stars. Cycle bases may be a good source of these. Simple
> shapes can be found - smiley faces, house shapes, arrows, magical
> symbols. Sequences of such forms can be joined based on their
> mathematical properties or on semantics.
> 
> For more complex forms, face recognition, object recognition, or OCR
> algorithms can be used on nodes or edges to find shapes and sequences of
> shapes.
> 
> Classic computer graphics methods such as L-sytems, turtle graphics,
> Conway's Game of Life, or Voronoi diagrams can be applied to the Geodata
> graph in order to produce paths to follow.
> 
> Geometric animations or tweens created on or mapped onto the geodata
> graph can be walked on successive days.
> Lived Experience
> 
> GPS traces generated by an individual or group can be used to create new
> journeys relating to personal or shared history and experience. So can
> individual or shared checkins from social networking services. Passenger
> level information for mass transport services is the equivalent for
> stations or airports.
> 
> Data streams of personal behaviour such as scrobbles, purchase
> histories, and tweets can be fetched and processed semantically in order
> to map them onto geodata. This overlaps with "Isomorphism", "Semantics",
> and "The Social Graph" above.
> Conclusion
> 
> This series of posts has made the case for the concept, practicality,
> and future potential of Psychogeodata. The existing code produces
> interesting results, and there's much more that can be added and
> experienced.
> 
> (Part one of this series can be found here, part two can be found here .
> The source code for the Psychogeodata library can be found here .)
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