By Mary Flanagan. Career Moves explores the contradictory world of women in corporate America through an interactive, computer controlled board game.
Work is a troubling condition internationally for all women. Women represent 50 per cent of the world adult population and one-third of the official labour force, but they perform nearly two-thirds of all work hours, receive one-tenth of the world income and own less than 1 per cent of the world’s property. Much of women’s work is not officially recognized and does not entitle them to any remuneration, respect or rights usually associated with work (UNESCO). The game itself represents several aspects of women and work under a variety of conditions, from menial jobs to corporate spaces. Many plastic items are embedded into the game board, represent in accoutrements of “success.” Players typically take turns moving their game pieces around the board using the die. Upon landing on a space occupied with an object, players use tongs to retrieve the object. If the player falters or touches the side of the board with the tongs, he or she hears sampled voice sources taken from the career coaching and self-help industry directed at women, groups feeding off of social change by offering patronizing and constrictive advice to women caught in flux. The sampled dialogue presents a tangled web of contradictory statements about women, work, and agency. http://www.maryflanagan.com/career-moves _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
