On 09/10/2012 01:03 PM, info wrote:
> Making the Digital Divide Cheap and Nasty.

"Digital or Computational art needs to be cheaper and nastier, as the 
artist's tools of use are getting increasingly dirty with critical 
engagement and proflirefation of code..."

There are various values of "nasty" at play in contemporary society.

Maker culture, a cargo cult of cold war industrial "innovation" turned 
post-industrial corn dollyishness, takes "nasty" to mean ad hoc rather 
than designed by Jonathan Ive.

Grinder culture, a cargo cult of cold war cyborgism turned body mod 
chic, takes "nasty" to mean the kind of bodily invasiveness that people 
who call mobile phone users "cyborgs" run screaming from.

DARPA are subbing Maker events in the US. And cheapness and nastiness 
are aesthetics that can launder wealth and power, as relational art 
demonstrated.

At the other end of the market of ideas are startup culture (whether VC 
or crowd funded) and large-scale computing (in the cloud or on 
clusters). They are cheaper than previous forms and their nastiness is 
the fact that they are economically and socially problematic. This makes 
them harder to use in isolation and with a clean conscience, which makes 
them very interesting.

These forms intermix, with Kickstarter-funded 3D printers and cyborg 
sense startups. And they have long since crossed over with art. But 
intensifying them, and getting one's hands dirty (and scarred) is not 
just unpaid military research or corporate skill development. So yes 
this is a productive direction to pursue.

- Rob.

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