Please begin the story here: http://itsthetruth.org

Sherwood Rise is an Augmented Reality (AR) transmedia book/ game/
experience, told through a range of media and formats - printed
newspapers, AR on smartphones, emails, hacker websites, blogs, sound,
music, graphic novels and illustrations.

This is a durational fiction, told over 4 days.

Inspired by the current financial crisis, and the Occupy movement, the
story is based on the traditional Robin Hood tale. The traditional
tale of peasant revolt and dissent is brought up to date, and adapted
for AR and transmedia. In our adaptation, austerity is imposed on the
poor by a privileged elite, resisted by a gang of hacker outlaw
terrorists called the ‘Merry Men’.

The project explores the future of the book and transmedia storytelling:
* A story told in a range of media on multiple platforms
* It expands a traditional printed story, adds additional layers of
story through AR
* It adds augmented digital artefacts onto a printed story.

The objectives of the project are:
* To add virtual elements to the real world page by combining mobile
device/ new media technology and the book
* To use mobile device based AR and transmedia, in novel and
innovative ways to expand a narrative
* In creative and artistic ways to raise awareness and stimulate
thought about financial fraud, corruption, austerity, politics
* To adapt a story that works across many cultures, particularly UK,
India, China (the Robin Hood tale is common to many cultures)
* To produce a book which is part static and part dynamic, and altered
by the reader's behaviour.
* To challenge power relations of news using AR

My research interests for this project include:
* AR activism, challenging authority, privilege and power
* The politics of AR and storytelling/ news, contested content,
critiquing how news is reported
* Aesthetic, artistic, cultural and sociopolitical uses of AR and
transmedia stories
* Revealing hidden stories within a fiction
* Many voices in a story - simultaneous multiple viewpoints
* The process and experience of designing, adapting and building a
transmedia story from the ground up
* The reader experience - reading and navigating an AR transmedia
book, moving from paper to screen, the disjointed reading experience
* Exploring aesthetic possibilities of AR, graphic novels and
illustrations on mobile devices

This is the first version of the project, and very much a work in
progress, designed to stimulate interest and future research. I would
love to hear what readers think, and all feedback is very gratefully
received.

This is a research collaboration between Dave Miller and Dave
Moorhead, under the leadership of Professor Alexis Weedon, University
of Bedfordshire, UK. The project is part of the UNESCO 'Crossing Media
Boundaries: Adaptations and New Media Forms of the Book', which
networks 6 University institutions internationally.

For further information, please visit the project blog:
http://augmentedwonder.blogspot.co.uk

<<attachment: queen.png>>

_______________________________________________
NetBehaviour mailing list
[email protected]
http://www.netbehaviour.org/mailman/listinfo/netbehaviour

Reply via email to