Yay! Hope you peeps enjoy it. You might even comment...;)

On Wed, May 28, 2014 at 8:04 PM, marc garrett <[email protected]
> wrote:

> Writing Subversive Games: Pitfalls and Potentials
>
> By Mez Breeze
>
> One rainy evening somewhere at the early end of 1997, I found myself
> hepped up on adrenaline while zigzagging through a dungeon. Even though I
> was being hunted through mazelike hallways by grappling-hook-flinging
> assailants, I still somehow managed to maintain my grasp on a large red
> flag and ebony nail gun.
>
> …and thus was my introduction to “Capture the Flag” (CTF), a multiplayer
> game mod – or modification – of a tremendously popular video game called
> Quake. Although now considered outdated by contemporary First Person
> Shooter (FPS) standards, in its day Quake was considered highly
> influential, especially in relation to the concept of emergent gameplay.
>
> Emergent gameplay occurs where players employ various workarounds – which
> are not necessarily scripted by the game’s creators – in order to further
> game progression. One such instance of emergent gameplay popularised by
> Quake players (but originating in Quake’s FPS precursor Doom) was the
> rocket jump.
>
> more…
> http://www.thewritingplatform.com/2014/05/writing-
> subversive-games-pitfalls-and-potentials/
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