Yay! Hope you peeps enjoy it. You might even comment...;)
On Wed, May 28, 2014 at 8:04 PM, marc garrett <[email protected] > wrote: > Writing Subversive Games: Pitfalls and Potentials > > By Mez Breeze > > One rainy evening somewhere at the early end of 1997, I found myself > hepped up on adrenaline while zigzagging through a dungeon. Even though I > was being hunted through mazelike hallways by grappling-hook-flinging > assailants, I still somehow managed to maintain my grasp on a large red > flag and ebony nail gun. > > …and thus was my introduction to “Capture the Flag” (CTF), a multiplayer > game mod – or modification – of a tremendously popular video game called > Quake. Although now considered outdated by contemporary First Person > Shooter (FPS) standards, in its day Quake was considered highly > influential, especially in relation to the concept of emergent gameplay. > > Emergent gameplay occurs where players employ various workarounds – which > are not necessarily scripted by the game’s creators – in order to further > game progression. One such instance of emergent gameplay popularised by > Quake players (but originating in Quake’s FPS precursor Doom) was the > rocket jump. > > more… > http://www.thewritingplatform.com/2014/05/writing- > subversive-games-pitfalls-and-potentials/ > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour > -- | facebook.com/MezBreezeDesign <http://www.facebook.com/MezBreezeDesign> | twitter.com/MezBreezeDesign | en.wikipedia.org/wiki/Mez_Breeze
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