Dear friends & colleagues,

I'm glad to present  THE ITALIAN JOB, n.2 - An-Archving Game by Emilio
Vavarella show, December 19th - january 19th 2015 at the Widget Art Gallery
http://www.chiarapassa.it/wag , Web-App cross-device and platform. It's
always available the osx-dashboard version at
http://www.chiarapassa.it/TheWidgetArtGallery.html Enjoy the show!

Best regards, Chiara

--
Chiara Passa - media artist
[email protected]
http://www.chiarapassa.it


About the WAG

Due to our needs that seem to be increasingly handheld, WAG was born on
2009! The Widget Art Gallery is a mini single art gallery room fitting into
people's pocket (suitable for all mobile platform). Every month, the WAG
hosts a solo digital art exhibition related to its dynamic site-specific
context. So the WAG works both as a sort of kunsthall showing temporary
exhibitions and also as museum conserving all the past shows inside an
online archive that creates a permanent collection.
WAG website http://www.chiarapassa.it/TheWidgetArtGallery.html

About the artist:

Emilio Vavarella was born in Monfalcone, Italy in 1989. His artistic
practice is concerned with the power of the image and the image of power,
and focuses on issues of visual culture, political philosophy, and
contemporary technological power. Through an interdisciplinary use of new
media, he highlights the ambiguous spaces and hidden structures of power in
our network society. Emilio graduated summa cum laude from both the
University of Bologna with a B.A. in Visual, Cultural, and Media Studies,
and from Iuav University of Venice with an M.A. in Visual Arts and study
abroad fellowships at Bezalel Academy of Tel Aviv and Bilgi University of
Istanbul. His work has been exhibited at Eyebeam, Siggraph Conference,
European Media Art Festival, Japan Media Arts Festival, CultureHub Media
Art Festival, GLITCH Festival, Biennial of the Young Artists from Europe
and the Mediterranean, Boston Cyberarts Gallery, Jarach Gallery, and the
Museum of Contemporary Art Vojvodina, and has been published in ARTFORUM,
Flash Art, Leonardo and WIRED. He currently lives and works in New York.

http://emiliovavarella.com/theitalianjob2/

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ITALIANS ON THE JOB: Inside and Outside an Anarchival Impulse

Curatorial text by Monica Bosaro

 Introduction

An-archiving GAME is Italian artist Emilio Vavarella’s second project in
his series “The Italian Job,” a collection of conceptual artworks (“jobs”)
that seek to highlight hidden structures behind themes of originality,
legality, artistic authorship, collective processes, digital labor, and the
artist-curator relationship in the age of the Internet. The title is an
homage to the Italian Theory, a political philosophy rooted in collective
processes and theoretical practice.
Specifically, this second project reconsiders the relationship between art
production and reproduction in the era of digital technology, in line with
the never-ending philosophic debate over concepts of “originality” and the
transformation of the “aura” of artworks, as posited in Walter Benjamin’s
famous dissertation The Work of Art in the Age of Mechanical Reproduction
(1936). It focuses on the notion of “job” from the perspectives of the
artist and the curator, and it questions the meaning of artistic production
today. Examining an historical overview of the material-to-immaterial labor
tendency of the last century and the transformation of production into
enjoyable activities, this second project imagines a kind of “game” for
workers (artist and curators) who have become users. These concepts are
intertwined in the project both methodologically (in) and theoretically
(out) before and during the production, as well as in the further
consideration here presented.

The process

For An-archiving game, two curators were invited by the artist to find and
select photographic material drawn from the National Stolen Art File
(NSAF)[i], a free-access archive of stolen artworks hosted by the FBI.
Using both physical sources (libraries, magazines) and digital sources
(Google, online galleries), the curators and the artist established a
shared research methodology in order to find quality reproductions of all
155 stolen photos listed in the NSAF. While the archive did not provide all
the information (images and key data) that the artist and curators needed
to appropriate, it served as the central starting point of the job. This
process inverted the traditional curatorial direction and artist-curator
relationship; the curators were free to make their own selection, and
Vavarella delegated the artistic content of his exhibition.
The resulting project, a new digital artwork, is an animated GIF consisting
of 17 selected photographs temporarily exhibited in various ways. First,
the work will run as an online exhibition in the Widget Art Gallery.
Second, the single images that are part of the GIF were selected with the
intention of being transformed into physical artworks, photographs printed
and signed by Emilio Vavarella to be presented in the “Deep Web,” the
non-indexed portion of the World Wide Web often used to buy and sell
illegal goods. The artist, in appropriating the images as if they were his
own creation, would sell physical prints to collectors in a manner
respectful of the concepts of anonymity, illegality, and collaboration that
remain the basis of the project.
On November 7th, 2014, after having worked for several months on the launch
of the project using the Deep Web site Silk Road 2.0, something unexpected
happened. The Silk Road was closed by the FBI, ironically by the same law
enforcement agency whose archive was the starting point of the project.
Artists like Emilio Vavarella, who relies on open-source, alternative, and
sometimes illegal cutting-edge technologies, are used to these kinds of
unexpected issues. Fortunately, soon after the FBI shut down the Silk Road,
a new marketplace opened. OpenBazaar, a decentralized network created for
direct economic exchanges without any brokerage by companies, promises to
be censorship-resistant because of its peer-to-peer structure. The
photographs of The Italian Job n.2 – An-archiving Game will therefore be
the first artworks available for purchase on OpenBazaar, traded for
bitcoins, a global cryptocurrency, and sold directly artist-to-collectors
in an open source and independent digital space.

The Artist-Curator Relationship

In this project, Emilio Vavarella's “job” was an act of re-appropriation of
other artists’ artworks, rather than an act of first-order creation, or
even first-order appropriation. Inspired by and interdependent with
“illegality,” the one-year long project attempts to demonstrate how an
artist can be, thanks to technology, an active agent in finding new ways to
break down the traditional categories of artistic work. The project helps
redefine the artist’s role as experimenter inside the current art world's
economic and political structures, especially within the global and
advanced capitalist society the Internet describes.
Vavarella chose to work with a medium that constantly plays with the
tension between widespread, indexed censorship and the very impossibility
of such censorship, using platforms known for their volatility.
Additionally, Vavarella’s choice to work specifically with the photographic
section of NSAF is not incidental. The archive proves an interesting
starting point for questioning the artistic significance of using and
reproducing images at this time of digital hegemony. More than a production
intended as a “creative act,” Emilio Vavarella is interested in those forms
of collaborative projects aimed at presenting and diffusing artworks, in
this case photographs, in spaces where forms of hierarchy and power are
horizontal.
It is worthwhile to remember that the figure of the artist has been one of
constant evolution since the emergence of the avant-gardes, continuing well
into the twentieth century. The art world has moved from acts of
re-appropriation and delegation following the work of Marcel Duchamp to the
emergence of new methodologies in the late '60s derived from the
conceptualization of artistic work (art as process, attitude, or language),
and more recent practices of “postproduction”[ii] have grown popular
largely thanks to the rapid diffusion of technologies. As much today as in
any other century, if not more so, artists should be considered social
agents that use art as a particularly global language, inspiring
redefinitions of politics and inviting reflection on topical social issues.
Beyond this, Vavarella, as artist, collaborated with two curators as
co-authors. The Italian Job n.2 deconstructs the boundary between artist
and curator, distinct “jobs” coined by the “Artworld”[iii] that cannot be
kept discrete in such a fluid collaboration. Here, the curator is called
upon to find and choose the visual content of the artist’s artwork as
opposed to selecting already created artworks or delegating the direction
of an exhibition.
The distinction between artist and curator has been an inexhaustible source
of debate since its first appearance at the time of the Impressionist
movement, when curators at the side of independent artists faced the
proliferation of agents of cultural economy in the form of merchants,
galleries, collectors, critics, and museums. We passed from the curator as
a purely economic agent to an increasingly self-referential curator,
focused on his overall “exhibitionary” project to which artistic works
adapt. This attitude emerged markedly in the late 1960s with the figure of
Harald Szeemann. As art historian and critic Terry Smith pointed out,
beginning in the 1960s, collaborations between artists and curators “are
second only to those between artists themselves” and can be considered even
“more generative”[iv] than artist-to-artist partnerships because they
contribute to the change of the contemporary art world (singular) into a
collection of temporary art worlds (plural). The artist-curator
relationship progressively drew closer to the artists, from “outside” to
“inside” the projects, sharing with them research, interpretation, values,
and behaviors.
An-archiving Game, where curatorial practice melts into the artist’s
intent, exemplifies the aberration of the traditional artist-curator
relationship. Here, not only the artist delegate in full to each curator
the research and selection processes, but in his nearly complete control of
the project, he goes so far as to propose a kind of exploitation of their
working activity. Here, the artist-curator collaboration generates economic
value inside the digital art market, using the traditional channel of the
gallery alongside the unexplored sphere of distribution represented by
OpenBazaar. This second part of the project would explore, critically, the
role of the artist as somebody able to generate economic value from
re-appropriation of photographic material, demonstrating the economic
divide between original work, appropriation, and re-appropriation. The
traditional gallery is, in this case, not the final place of exhibition but
again one of exploitation. Mediation of the art by the gallery would likely
increase the artwork's value, inflating Vavarella's sale of the final
artworks in an anonymous and non-centralized marketplace. This constant
flux between traditional “jobs” and the bending of artistic roles renders
An-archiving Game as fluid as the media with which it works.

Playing with the NSAF

As a curator of the project, I constantly considered a question central to
the process: What role does a particular kind of archive play in the
artistic-curatorial collaborative process? The NSAF was used as a track
more than a proper source, the starting point for a series of circumscribed
data that referred to unknown material, to be found somewhere else. We had
a frame, but not its content. For this reason, it was not possible to
consider the archive a “ready-made exhibition,” as artist-curator pairs
often confront, because much research and selection were necessary to
continue.  And it was research, but on the basis of what criteria? And by
what methodology? It was not easy work.
Playing the role of curator, I believed that a well-framed selection was
possible only after having collected the totality of the material listed on
the NSAF. We started researching the photographs in the fall of 2013,
simultaneously from Venice, Gothenburg, and New York, using the web as our
main source with the exception of a few physical records. We built our own
private database on Dropbox. The collaborative process, far from being
systematic (in spite of my attempts) was closer to a game.
The subtitle of the project is, importantly, An-archiving Game, referring
to a sort of “anarchival impulse,” a particular feeling identified by Hal
Foster in his examination of the various approaches that artists undertake
when dealing with different forms of archives. Archives have inspired
artists for decades, but their use, strictly connected with artistic and
curatorial practice, has exponentially increased in the last thirty years,
during which the term “archival art” was coined. Archival artists confront
historical, categorized, and lost information – from pre-existing archives
to mass culture comprehensions – in order to craft new stories. But because
not all archives can be defined as databases, archival artists just as
often stumble upon archives that “call out for human interpretation, not
mechanic reprocessing,”[v] as Foster states. To the critic, the distinction
between archival and database art lies in this dilemma. Archival art
fascinates artists precisely because its content is fragmented,
indeterminate, and originates from a “preproduction” operation rather than
a “postproduction” one. That's the “anarchival impulse,” wherein artists
try to understand the boundaries of the archive, which presents itself
sometimes as an unknown totality impossible to delineate, before giving
final shape to their project.
The form and the context of the archive are, in the case of this project, a
consequence of an “anarchival impulse.” The process leading to the creation
of An-archiving Game would be experienced by artists and curators in
different ways, so that, once realized, each became a “player” in the
artist’s game sprung from an anarchival research project.

The content of the GIF

The selection of the visual material[vi] was initially suggested by the
massive presence of black and white photographs of faces and spaces in New
York City at the turn of the century. Some of the most well-recognized and
historically significant shots were collected here, each describing
American society in the first part of the twentieth century. Many of these
were already celebrated in exhibitions and publications, and they have
since been reproduced across thousands of web pages. Precisely for their
fame and their reproducibility, these pictures fit perfectly the
theoretical premises of the project.
Our second step, to find the Italian immigrant “inside” the content of the
project, was a coincidental but appropriate emphasis we decided to take as
representative of our discourse. Some of the authors (H.C. Bresson, Lewis
Hine, Alfred Stieglitz, Berenice Abbott, and Walter Rosenblum) belonged to
a particular movement of photographers who, more or less consciously,
documented the lives and work conditions of immigrants, and those of
Italians in particular, with an eye to social reform. Italians in the
states were a hot item in political address, especially as concerned their
relation to criminal and illegal activities at the turn of the century. We
hoped to find the characters and subjectivities – inside and outside the
NSAF archive – at an unexpected point of convergence in our process, and we
used this as a guide for our curatorial selection. Vavarella’s GIF displays
several images of immigrant workers, each with their particular
subjectivity in the space of the metropolis. The interface tells the
viewer, with a rhythmic, visual narration, the imaginary journey from their
native land (Italy and Europe) to North America.

(89)   Berenice Abbott, Penn Station, Manhattan, 1934


(118) J. P. Atterberry, Twilight Mount, South Dakota, 1985


(28)   Nancy Ford Cones Cousins, 1912


(01)   Lewis Hine, Man on Hoisting Ball, Empire State Building, 1931

(03)   Lewis Hine, Powerhouse Mechanic, 1905

(05)   Lewis Hine, Climbing Into America, Ellis Island, New York, 1908


(16)   Michael Kenna,  Matin Blanc, Blue Beach, Nice, France, 1997

(23)   Michael Kenna, Supports de Jette, Rhul Place, Nice, 1997-99

(66)   Michael Kenna, Whitewater, Whidbey Island, Washington, USA, 1996

(41)   August Sander, Circus Artist, 1926-32


(78)   Karl Struss, Nocturne, Brooklyn Bridge, 1909

(79)   Alfred Stieglitz, Hand of Man, 1902

(07)   Paul Strand, Nicolas Mares, 1980

(82)   Walter Rosenblum, Flirting, Pitt Street, 1938


(75)   Walter Rosenblum, Chick’s (Chick’s Candy Store), 1939


(55)   Walter Rosenblum, Girl Playing Hopskotch (Hopskotch), 1952


(04)   Edward Weston, Half Shell Nautilus, 1927

 Pictures depicting Italian workers and snapshots of life in New York City
at the beginning of the twentieth century were metaphorically “stolen” by
the photographers from the world of reality, out of the factory and off the
street, in the photographers’ efforts to shake the American public opinion
of the time. These photographs were literally stolen later, in their
physicality as artworks, and subsequently recorded by the FBI, which in
turn made their disappearance public. Today, thanks in part to their
physical impermanence or displacement, and thanks in part to technology,
these images remain immortal, subjected to continuous transformations via
the flow of digital reality. Through the project The Italian job n. 2 –
An-archiving Game they have been considered, again, a source for
consideration on the evolution of labor in western capitalist society and
on working conditions at present.

Notations on the Selection

As was often the case with immigrant populations in the states during the
turn of the century, Italian immigrant workers, and often the children of
these families, saw themselves transformed from skilled workers and
agriculturalists into industrial, working class bodies. A resulting sense
of alienation derived from long, forced relationships with machines was
prolific, especially following the diffusion of Fordism in the early 1900s,
a system based on the specialization of specific and repetitive tasks for
the production of goods (07).[vii] The Fordist model and its production
line formed the basis of the modern economic and social system of mass
production, a system that radically changed the working conditions in
factories and the social experience at home. Its fundamental model is
utilized by (and exported to) every country seeking economic development
today. The alienation of the worker is explained by the Marxist vision of
labor as an activity that replaces the human “first nature.” According to
this concept, labor becomes an inorganic extension of the human body, as
explained by Karl Marx in The Capital;[viii] body and machines join in the
“second nature” offered by labor activities (03, 04).
The particular feeling inherent to modern man in the factory and in the
city was well described by authors such as Georg Simmel,[ix] who examined
its various social and psychological aspects as a contemporary of the
phenomenon. According to Simmel, this alienation is intensified in
immigrants, who come to a metropolis faced with problems beyond the
struggle for acceptable working conditions, including those of social,
ethnic, religious, and racial integration into a new country. Endless lines
of waiting immigrants are a symbol of the universality of this alienation
and the difficulties immigrants faced, and they recall, too, the same
scenes of migratory flows seen in present-day newspapers (05).
Immigrants (especially Italians, due to their physical resistance) were
employed in low-level tasks and extremely difficult occupations, such as
construction jobs building the new, expanding metropolis (01), or its
railways, roads, bridges, and canals (14, 78, 79). They changed the face of
New York City, not only in its population, but in its architecture, its
textiles, and its industrial production.
Defined as “urban villages,” ethnic neighborhoods grew near the harbor,
where immigrants waited to see the new land for the first time with the
hope of being accepted (05). Once welcomed to New York City, they gathered
in slums, inside colored/black tenements, always in large blocks of small
and overcrowded apartments with shared facilities. They used to live
according to their logic of territorial origin, with the attempt to
recreate their traditional network of social relations (55, 75, 82).
The word “immigrant” and “hard work” are historically very close, and they
evoke many other images, among them social injustice, individual and
economic redemption, spirit of adventure, and rebellion or resignation to a
fate of fatigue. However, these words have also always evoked other
visions, such as nostalgia for a native country and the dream of a promised
land (28). It is worthwhile to note that among European nations, Italy
contributed significantly to the migratory phenomenon that sent so many
immigrants to the states during the nineteenth and twentieth centuries. It
is estimated some 26 million Italians migrated abroad from the end of 1800
to the end of 1900. Today, the Italian American community in the United
States stands at 17 million (6% of the total population), and statistics
show that nearly 5 million of these Italians migrated between 1900 to
1914[x] alone (most of whom reached New York, New Jersey, and
Pennsylvania). We can imagine that the American land was a distant
projection in their mind, an indefinable blank space (16), and they might
imagine it as a wide and wild landscape (118) in contrast to what they
already knew about city life as learned from the press, the culture
industry, and correspondence with relatives already living the “American
Dream”. These particular events have inspired artistic and literary
production and have served as a source of sociological analysis for artists
and historians alike. The experience of journeying into a difficult
unknown, but one full of potential, is shared by millions of immigrants
worldwide (23, 66). In the late 1800s, Genova, Naples, and Palermo were the
main Italian emigration ports, where non-professional agencies, often run
by loan sharks, offered dangerous journeys to the states in absolutely
precarious conditions at least until 1901, when an attempt was made by
Italian legislation to guarantee a minimum security. On the other side of
the ocean, conditions were hardly better, proper sanitary restrictions
being legislated as late as 1908.
Not all immigrants were interested in permanently establishing themselves
in a city, or submitting to their exploitation, by means of hard and
repetitive tasks in factories. An alternative job could be found, for
example, in the Circus. Immigrants, minorities, freaks, or people simply
endowed with extroverted attitudes were those that belonged to this
parallel world, in which everybody could define themselves simply as
“artists” (41).

Reflections of Content within the Job

The evolution of the work, the mode of its production, and its associations
with human subjectivity have undoubtedly driven the visual selection for
Emilio’s artwork inside the NSAF as well as influenced the process outside
of the content. The content of the GIF offers a visual realization of work
lives based in concrete, manual labor. These themes and the work involved
in affording their exhibition compose the material inside of the project.
Those themes and jobs found outside the project fall into a category that
has been called “immaterial labor,” the tertiary and sometimes exploitative
properties of which served as the central motivation of this project from
the beginning.
Economists and philosophers use the term immaterial labor to define actions
typical of tertiary sectors of advanced capitalist societies, those
consisting of the production of “the informational content of the
commodity,”[xi] or series of information accompanying goods and creating
strategic connections in public opinion. Maurizio Lazzarato, an Italian
sociologist and philosopher whose research is focused on labor, claims that
the entrepreneur succeeds in transforming the worker into an “active
subject” when he, the worker, produces collective cooperation and
communication. His personality and subjectivity are addressed through the
production of value and, thanks to technology, the “subjective processes”
are controlled inside a global, “diffuse factory.” Immaterial labor
activity is “not normally recognizable as work,”[xii] but instead sometimes
confused with leisure time. Here, “life becomes inseparable from work. […]
Immaterial labor produces first and foremost a social relationship (a
relationship of innovation, production, and consumption).”[xiii] The
inversion of work roles and curatorial practice found in the project lends
itself well to a modern capitalist era that generates “new knowledge”
through immaterial and cognitive labor and couches the term “work” among
other social activities in its economic processes.
Also relevant to Vavarella’s project, the main factors responsible for
establishing the immateriality of work in metropolitan economies have been
continuous technological progress and its worldwide diffusion. Through the
creation of “spaces of flow,”[xiv] digital spaces in which information is
produced give rise to economic flows. Sociologist Manuel Castell calls our
society the “Network Society,” a society of diverse discourses that
facilitate adaptable labor and technological innovation (a positive
feedback loop in the network society). Each one of us can be part of a
particular network as well as maintain (or store) social relationships with
other network members residing in geographically or temporally distant
places thanks to the technology. Staying connected with other people and
sharing with them a piece of information, whether voluntary or not, can be
seen as immaterial labor in the economy.
The mode of production of this artwork, together with its presentation and
diffusion, represent a key part of this economic and political framework.
The Italian Job n.2 was collectively created through discourse
technologies, such as email, Skype, Dropbox, and social networks, all of
which permitted the artist and curators to build and maintain their work
relationships. The “friendship” between artist and curator hid a true
working activity and distorted its perception into entertainment, rendering
the job a sort of game. Immaterial labor here, where no particular
deadlines, rules, or salaries were present, still created an economy of
production and value flow. Just as the artist-curator relation was inverted
in the planning of this project, so too were the traditional associations
of work and play in its fledged production.

New York City, Conclusion and Convergence

 Economic theory explains that it is increasingly unnecessary to move
physically in real space to find information. Younger generations are often
more efficient retrieving data from the comfort of their own laptops and
from familiar spaces, and workplaces stress more and more the value of the
flexible worker, the agent who can transform his office as well as his home
into his workspace.      Increasingly, personal time has become a time set
aside for work. The advanced capitalist society we live in proposes a model
of fast and adaptable productivity, where geographical and temporal
boundaries are excised by technology. Occupations, not just social
relations, are transmuted into a multidimensional existence. If people no
longer need a physical workspace, if labor is changing into something (or
at least being labeled) non-remunerative and pleasant, one should wonder
whether people, at least in western capitalist societies, have broken with
the “migration phenomena” that drove cultural and occupational shifts
throughout the twentieth century. Are people really free to move
independently from their workplace or are they, paradoxically, forced to
live in a perennially nomadic and uncertain condition due to changes in the
working mode of production?
Maurizio Lazzarato stresses the presence of the second scenario and
explains that “precariousness, hyper exploitation, mobility, and hierarchy
are the most obvious characteristics of metropolitan immaterial labor.”[xv]
 New York City, both the metropolitan monolith at the center of this
project’s content and production and the heart of global capitalist flows,
is today the city most representative of Lazzarato’s theory. It is a
crossroads of cultures, knowledge, and business that, for all its
industrial history, remains at the forefront of communication work and
culture. It is a city that generates innovation to no end, but where the
disparity driven by these evolving processes of labor forces itself
through, as the Occupy New York movement tried to demonstrate in 2011.
Moreover, New York – the only physical space foregrounding this
international project – remains one of the top destinations for migrating
people seeking employment. Emilio Vavarella’s artwork can be considered a
multifaceted and anachronistic portrait of Italian labor, in its material
context and in its immaterial mode of production. His pivotal
re-appropriation of creativity as a new form of creativity, all centered on
immigrant fortuity in the face of twentieth century labor, typifies well
the Italian notion of l'arte di arrangiarsi – that is, the art of getting
by, of making do but doing well with little. An-archiving Game takes from
that which has already been taken, creates from that which has already been
illustrated. Its aura, if anything, has already been imagined. But like the
networking economy it exploits, the project achieves novelty through its
inversion of social relationships and its reversal of working roles. Its
work describes, in the end, what it intended originally: a game.

Monica Bosaro
________________________________

[i]
http://www.fbi.gov/about-us/investigate/vc_majorthefts/arttheft/national-stolen-art-file
[ii] The concept of “postproduction” in Contemporary Art was developed by
the French art critic and curator Nicolas Bourriaud in Postproduction:
Culture as Screenplay: How Art Reprograms the World. New York: Lukas &
Sternberg, 2002. This publication followed the more famous Relational
Aesthetics (1998/English version 2002), a term he coined to identify a
particular artistic practice became common in Europe in the early 1990s.
[iii] The term “Artworld” was coined by Arthur C. Danto and appeared for
the first time in the The Artworld (1964).
[iv] Terry Smith, Artists as Curators / Curators as Artists: Exhibitionary
Form Since 1969 in Germano Celant (edited by), When attitudes become form:
Bern 1969/Venice 2013, Milan, Fondazione Prada Arte, 2013, (519-530), p.
519.
[v] Ibid., ibid.
[vi] The selected pictures are presented in the text with the same
numeration used in the archive built during the working process.
[vii] The numeration here proposed follows the system used in the archive
built during the working process.
[viii] Karl Marx, Economics & Philosophic Manuscripts of 1844, 1959,
Progress Publishers, Moscow.
[ix] Georg Simmel, The Metropolis and Mental Life in The Sociology of Georg
Simmel, 1976, New York: Free Press.
[x] Annuario statistico dell’emigrazione italiana dal 1876 al 1925, curated
by Commissario generale dell’emigrazione, Roma, Edizione del Commissario
generale dell’emigrazione, MCMZZVI, Anno V, Tavola I, p. 8. See: Ornella De
Rosa, Donate Verrastro (a cura di), Appunti di Viaggio – L’emigrazione
italiana tra attualità e memoria, Il Mulino, Bologna, 2007.
[xi] Maurizio Lazzarato, Immaterial Labor in Paolo Virno (edited by) and
Michael Hardy (edited by), Radical Thought in Italy: A Potential Politics,
University Of Minnesota Press, 2006, (132-146), p. 133.
[xii] Ibidem
[xiii] Ibid., p. 137.
[xiv] Manuel Castells, The Rise of Network Society (1996), Wiley-Blackwell,
Chichester, 2010.
[xv] Maurizio Lazzarato, ibid., p. 136.


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A QUESTION OF STEALING?

Curatorial text by Emma Stanisic

This text is my curatorial contribution to Emilio Varavella's piece The
Italian Job No. 2 An-Archiving Game, a project dealing with the practice of
stealing in the artworld. In response to this, I decided to produce my text
with copied-paste parts of texts, stolen from various digital sources which
I found appropriate for a wide investigation of the theme:
§  Carol Ann Duffy. Stealing from Selling Manhattan, Anvil Press Poetry,
1987.

§  National Stolen Art File. "National Stolen Art File Search",
http://www.fbi.gov/about-us/investigate/vc_majorthefts/arttheft/national-stolen-art-file,
Dec. 13,  2014.

§  Eben Moglen. "The dotCommunist Manifesto", Jan. 2003,
http://emoglen.law.columbia.edu/my_pubs/dcm.html, Dec. 13, 2014.

§  Rasmus Fleischer. "The Future of Copyright", June 9, 2008,
http://www.cato-unbound.org/2008/06/09/rasmus-fleischer/future-copyright,
Dec. 13, 2014.

§  Timothy B. Lee. "Copyright and Innovation", June 30, 2008,
http://www.cato-unbound.org/contributors/timothy-b-lee, Dec. 13, 2014.

§  Wikipedia. "Deep Web", http://en.m.wikipedia.org/wiki/Deep_Web, Dec. 13,
2014.

§  Gilles Deleuze. "Negotiations 1972-1990", Columbia University Press,
1995.

The most unusual thing I ever stole? A snowman.  Part of the thrill was
knowing that children would cry in the morning. Life's tough. We steal.
Crime against copyright is one of the most expanding criminal activities
since the birth of the web. The National Stolen Art File (NSAF) is a
database of stolen art and cultural property. Stolen objects are submitted
for entry to the NSAF by law enforcement agencies in the U.S. and abroad. A
physical item has actually been removed yet we can find this object and
copy it all across the web. This material object that is supposedly lost
can be re-born and displayed and visited again and again and again.

Where are the advocates of freedom in the new digital society who have not
been decried as pirates, anarchists, communists? Have we not seen that many
of those hurling the epithets were merely thieves in power, whose talk of
``intellectual property'' was nothing more than an attempt to retain
unjustifiable privileges in a society irrevocably changing? Throughout the
world the movement for free information announces the arrival of a new
social structure, born of the transformation of bourgeois industrial
society by the digital technology of its own invention. Music, for example,
throughout previous human history was an acutely perishable non-commodity,
a social process, occurring in a place and at a time, consumed where it was
made, by people who were indistinctly differentiated as consumers and as
makers. After the adoption of recording, music was a non-persishable
commodity that could be moved long distances and was necessarily alienated
from those who made it. Music became, as an article of consumption, an
opportunity for its new ``owners'' to direct additional consumption, to
create wants on the part of the new mass consuming class, and to drive its
demand in directions profitable to ownership. So too with the entirely new
medium of the moving picture, which within decades reoriented the nature of
human cognition, capturing a substantial fraction of every worker's day for
the reception of messages ordering additional consumption. Tens of
thousands of such advertisements passed before the eyes of each child every
year, reducing to a new form of serfdom the children liberated from tending
a productive machine: they were now compulsorily enlisted in tending the
machinery of consumption.

How relevant is it to declare oneself to be “for” or “against” copyright?
Neither the stabilization nor the abolition of the copyright system seems
within reach, copyright law is mutating into something qualitatively
different than what it has been in previous centuries. A very condensed
version of copyright history could look like this: texts (1800), works
(1900), tools (2000). Roughly around 1900, however, copyright law was
drastically extended to cover works, independent of any specific medium.
This differentiation was undermined by the emergence of the Internet, and
since about the year 2000 copyright law has been pushed in a new direction,
regulating access to tools in a way much more arbitrary than anyone in the
pre-digital age could have imagined. Consider radio broadcasting and record
shops, which once were inherently different. Their online counterparts are
known respectively as “streaming” and “downloading,” but the distinction is
ultimately artificial, since the same data transfer takes place in each.
The only essential difference lies in how the software is configured at the
receiving end. Swedish company Chilirec provides a rapidly growing free
online service assisting users in ripping digital audio streams. After
choosing among hundreds of radio stations, you will soon have access to
thousands of MP3 files in an online depository, neatly sorted and correctly
tagged, available for download. The interface and functionality could be
easily confused with a peer-to-peer application like Limewire. You connect,
you get MP3s for free, and no one pays a penny to any rights holder. But it
is fully legal, as all Chilirec does is automate a process that anyone
could do manually. People with some programming skills, however, won’t need
to do much more than combining a few readily available and otherwise
perfectly legal code libraries to compile their own streamripping tool, one
that would circumvent the PERFORM Act. For regulations like these to be
effective, it is necessary also to censor the sharing of skills that
potentially can be useful for coding illegal software. This domino effect
captures the essence of copyright maximalism: Every broken regulation
brings a cry for at least one new regulation even more sweepingly worded
than the last.
Another important consideration is that the digital is larger than the
online. According to one recent study 95 percent of British youth engage in
file sharing via burned CDs, instant messaging clients, mobile phones, USB
sticks, e-mail, and portable hard drives.

Such practices constitute the “darknet,” a term popularized by four
Microsoft-affiliated researchers in a brilliant 2002 paper. Their thesis is
simply that people who have information and want to exchange it with each
other will do just that, forming spontaneous networks which may be large or
small, online or offline. By being interconnected they can always keep the
most popular material available. Attempts to curb open file-sharing
infrastructure may only drive activity towards smaller and darker networks.
One early darknet has been termed the “sneakernet”: walking by foot to your
friend carrying video cassettes or floppy discs. Nor is the sneakernet
purely a technology of the past. The sneakernet will come back if needed.
“I believe this is a ‘wild card’ that most people in the music industry are
not seeing at all,” writes Swedish filesharing researcher Daniel Johansson.
“When music fans can say, ‘I have all the music from 1950-2010, do you want
a copy?’ — what kind of business models will be viable in such a reality?”
Meanwhile, darknets will proliferate and demand for new anonymization
techniques will remain high as a general side-effect of the hunt for
small-scale copyright infringers. The most eager to take advantage of that
situation will of course be the real criminals, including terrorists, while
the legitimate Internet may grow fragmented and lose its open, freewheeling
character. Deep Web also called the Deepnet, Invisible Web, or Hidden Web
is World Wide Web content that is not part of the Surface Web, which is
indexed by standard search engines. It should not be confused with the dark
Internet, the computers that can no longer be reached via the Internet, or
with a Darknet distributed filesharing network, which could be classified
as a smaller part of the Deep Web.

A copyright policy that gives content creators veto power over
technological innovation may marginally deter file sharing but it will also
dramatically affect the pace of innovation in digital media devices. Our
current computers and networks are designed from the ground up to
facilitate copying without regard to what is being copied. Putting the file
sharing genie back in the bottle would required dramatic changes to the
Internet and our computers — changes that would make them dramatically less
useful for other purposes. Hollywood and the labels have had more or less
free rein inside the beltway over the last decade, getting most of what
they’ve asked for from Congress. And they haven’t been shy about sending
their lawyers after individual music and movie fans caught using
peer-to-peer networks. Businesses that adopted the copyright industry’s old
formula of selling “content without context” are meeting harder times.
“Intellectual property is the oil of the 21st century,” was once the motto
of Mark Getty, the businessman who used his family’s oil fortune to invest
in one of the world’s largest copyright portfolios, controlling more than
60 million images.” Getty Images saw its stock price fall steadily since
its peak in 2004, before the company earlier this year was sold out to
private equity. The failure of Getty Images can’t be blamed on piracy, but
rather has to do with the spread of digital cameras. Editors increasingly
tend to prefer on-the-spot pictures, regardless of image quality. Sitting
on a large database of archived pictures becomes less relevant when
newspapers want photography to produce a feeling of real-time presence — an
uncopyable quality.

Copyright enforcement weakens general law enforcement. All this may of
course involve taking particular positions to make some particular point.
But it’s not enough these days to “take a position,” however concretely.
The real dispute, once again, is not between proponents and opponents of
copyright as a whole. It is between believers and non-believers. Believers
in copyright keep dreaming about building a digital simulation of a
20th-century copyright economy, based on scarcity and with distinct limits
between broadcasting and unit sales, his vision of copyright utopia is
triggering an escalation of technology regulations running out of control
and ruining civil liberties. Accepting a laissez-faire attitude regarding
software development and communication infrastructure can prevent such an
escalation. Unauthorized sharing of files will prevail in darknets, online
and offline. Creative practices, with some exceptions, thrive in economies
where digital abundance is connected to scarce qualities in space and time.
The more urgent question regards what price we will have to pay for
upholding the phantasm of universal copyright.

The most common thing I ever stole was copy-pasted.  The border between
stealing and creating has never been thinner or has always been imaginary
and upheld in the name of order.

Emma Stanisic
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