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Instructions: you press keys on your keyboard, which will be your actions. an action moves you forward in time (to the right). you can decide not to move forward in time, but remain where you are blinking your eyes from moment to moment or breathing in and out. you can go back in time by pressing backspace, deleting your actions. you can use the arrow keys as loopholes in spacetime, situating you in another time (past or future) or another place (between actions), this insertion potentially changing whole chains of actions in timelines. press enter to warp onto another timeline situation. you can build up a cluster of actions, which will give you special powers. clusters of clusters are even more powerful as they tend to mimic the player's overall intention or the other way around (a player is often more bound by these clusters than he intended, and again, this 'intention' might instead be regarded a cluster which has been internalized by the commitment to it. the bootstrap situation is that a player starts the game without both intention and action). Goal: the goal of the game is to continue to play. once the game is over the players have lost. your goal is therefore to do actions which elicit reactions from your opponent, which elicit new actions from yourself, &c. games can last a minute or for centuries. the longest running game is several thousand years old. all players might be deceased in a running game. living players might argue whether a game has finished or not, something that often becomes the theme of the game - its clustered intention becoming a question of its state, which can prolong its life extensively; in this sense the game can be regarded as using players to prolong its life. a player can choose not to play the game, but even so, the game can choose to use the player to continue itself. in this way players might not be aware they're taking part in the game. very often, a player's attempt to finish a game will add to its continuity. On Thu, Mar 5, 2015 at 7:59 PM, James Morris <[email protected]> wrote: > someone said something and someone else responded and another took note. a > few others noticed the note and said something in addition. the whole > incident was given the name > 05637595419dace7bc6217963dcc98f02a4896eb71a0e01f422ab584a9f7bff9 - > meaning to say something which someone else responds to and another takes > note of which a few others notice and additionally respond to, to which the > meaning of all is given the name > 5eff37016f6892291e9807ef25b9ecdfdbb99b78f0a52d86211d17e7e6c0cf66 - > _______________________________________________ > NetBehaviour mailing list > [email protected] > http://www.netbehaviour.org/mailman/listinfo/netbehaviour >
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