Thanks to all who contributed here, I'm learning a lot.

As to what is 'real time' -- as you can probably tell by watching the video
at the URL, the robots were dynamically stable - they had to react within a
millisecond (Read sensors; do all control; storage of data for post-run
analysis, run all the low-level joint servos (12 of them on the 4-legged
machine) -- and because we did not have sensors for everything, some had to
be synthesized (e.g. if you have a position sensor, and you take regular
samples, you can approximate velocity).  This requirement means that you
need low 'jitter' from when the pin goes high (it was usually controlled by
a clock) to when you can read the raw sensors - obviously, that was done
first to minimize this jitter.  So to me, 'real time' means response within
some specific number of microseconds.

At one point, Greg, I built a Z8002 + Weitek floating point chip to sit
between the vax and the 4-legged robot.  This indeed helped because now the
low-level control (servoing) was done by this Z8002+Weitek, and the
'planning' was done in the vax.   It was about 4x faster than the vax could
servo; the joint motion was very smooth, because there was also less jitter
(it wasn't running unix).

We ended up not using it after all that effort because (1) The ability to
have 'everything' on one machine was a Big Win.  and (2) Now you had two
different software stacks, which increases the overall complexity.  The
biggest 'win' having it all on one machine was for data collection and
analysis: the kernel driver locked down a lot of memory, and wrote dozens
of sensors and computed  values into a big circular buffer.  When the robot
failed (which was 90% of the time), we push another button, generating an
NMI, which would freeze the circular buffer.   Recall, this driver was
activated by simply issuing an ioctl() to activate the driver.  When the
time-sharing part had control again, the data were copied out of kernel
space into user space with another ioctl().  And of course the software to
drive the graphics display was also on the vax, so literally a few seconds
after the robot crapped out, we were looking at data from the run.

I think the lesson is: never discount the communications issues when
distributing computation.  They add system complexity and often delay.

With the RPi4 NetBSD support coming along nicely, I'd expect to use this.
It might be nice to be able to 'dedicate' a core to servicing the
interrupt, leaving the other 3 to continue regular operation.  Multi-core I
would hope would make things that much easer for this problem.

I'll look at gpioirq(4) and gpiopps(4) - sounds promising.  I'm happy to
hear the Global Interrupt Enable is used for only short times; and yes I
bet a high IPL will work.

------------

There is another motive, which is to show how it's possible to run a modern
unix with a Real-Time process, specifically for robot control.  The other
*nix OSs out there don't do Hard Real Time, the best I've seen is a
microkernel below a regular kernel (not rump).   Again, this makes things
complicated.

I'll work on it and maybe it'll all 'just work'.

Thanks everybody,
Mike


On Sun, Apr 19, 2020 at 9:19 AM Sad Clouds <[email protected]>
wrote:

> On Sun, 19 Apr 2020 15:27:16 +0200
> Johnny Billquist <[email protected]> wrote:
>
> > Essentially, a hard real time system guarantees that it never takes
> > longer than some specified time for something to happen. And as far
> > as I know, NetBSD cannot give such guarantees. Various combinations
> > of events and situations can lock out interrupts for some time, and
> > there is no guaranteed upper bound to that time.
>
> Yes you're right, "hard real time" is more about not missing deadlines,
> rather than how fast something can be executed. Also the consequences of
> missing deadlines can be quite catastrophic, i.e. air bags not
> activating in time during a collision.
>
> The original poster mentioned something about controlling a robot with
> a raspberry pi. If the robot is not doing anything safety critical,
> then "soft real time" is probably something that NetBSD could provide.
>

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