Vegas' slow start was only adding one MSS per RTT rather than one for
every ack. Slow start behavior should now match Reno.
Signed-off-by: Thomas Young <[EMAIL PROTECTED]>
---
net/ipv4/tcp_vegas.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
aa4db8a59aede2955461910e1516826fd85135a2
diff --git a/net/ipv4/tcp_vegas.c b/net/ipv4/tcp_vegas.c
--- a/net/ipv4/tcp_vegas.c
+++ b/net/ipv4/tcp_vegas.c
@@ -330,6 +330,10 @@ static void tcp_vegas_cong_avoid(struct
vegas->cntRTT = 0;
vegas->minRTT = 0x7fffffff;
}
+ /* Use normal slow start */
+ else if (tp->snd_cwnd <= tp->snd_ssthresh)
+ tcp_slow_start(tp);
+
}
/* Extract info for Tcp socket info provided via netlink. */
-
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